The two editions of AM that I own are the 1st and the 3rd. Neither has "kickers" or anything analogous.According to the Sorcerer text, a ‘Kicker’ is “an event or realisation that your character has experienced just before play begins” to acts as a catalyst. Whoop-ee-doodaa! It’s not as if RQ or Pendragon or Ars Magica ever laid out any provision of those things, is it!?
I'm not sure what the test for "objective" difference is. But Jonathan Tweet (designer of Ars Magica and Over the Edge) regards "fail forward" as a distinct technique. He attributes it to Ron Edwards and Luke Crane, and in the 20th anniversary edition of Over the Edge says that, in retrospect, it should be incorporated into the system; and in 13th Age he advocates its use.Whether you choose to think the techniques are different to those provided in other games, they are not objectively so.
Jonathan Tweet's view that Luke Crane and Ron Edwards came up with a new technique, that he had not identified in his earlier games, is good enough for me.
So you think it's a bad thing that someone's ideas, and familiarity with his/her material, grows over time?All written after the publication of his Sorcerer game, of which none of these ‘innovations’ were acknowledged.
Edwards has a detailed discussion of the relationship of his ideas to those of Jonathan Tweet and John Kim that anyone can read who wants to do so. I'm not sure what exceptions you have in mind. I believe you when you say that you don't find his essays helpful for your gameplay, but that is certainly not true for me.It didn’t work because his categories, which were essentially lifted from Jonathon Tweet’s Everway <snippage> fall down on so many exceptions to the rule.
The designers of RM, RQ, et al all marketed their games on the basis that they are better designed than D&D. (I'm not sure who you have in mind as saying that his/her game is better designed than CoC - Ron Edwards, at least in what I've read, has only praise for the design of CoC. I already cited him upthread describing it, along with Pendragon, as an "outstanding" game.)they caused more tension and conflict in the gaming community than the collective worth of the games their movement spawned. How many of them are truly played with the same community levels of D&D or CoC or any other? How can people claim these games are less well designed than the ones they push?
WotC promoted 3E as better-designed than 2nd ed AD&D. I've seen dozens of people on this forum asset that Pathfinder is better designed than D&D (4th edition). I don't see why D&D should be immune from having others claim that their game is better designed.
At one time Rolemaster/MERP was the second biggest RPG after D&D. But I've likewise read dozens of posts on this forum, indeed in this very thread, deriding the design of RM.
As to whether the "indie" RPG movement spawned games of any worth, I agree with Jonathan Tweet, Rob Heinsoo and others that it did: the main ones I know personally are Burning Wheel, HeroWars/Quest, 4e D&D, Marvel Heroic RP and Dungeon World. I think these are pretty good RPGs.