beaver1024 said:They don't always have the time/money/exp to do that. Especially not at 1st level. Additionally scrolls and wands are terrible for storing offensive spells because of the minimum save DCs.
arscott said:I don't particularly like to play spellcasters because I dislike the Vancian System and the Arcane/Divne split. They're both too limiting.
If I want to be an Fire Mage, then I have to either find a PrC in some supplement or just be an Evoker. Either way, I'd have to spend hours staring at my spellbook and deciding whether I'd rather have Flaming sphere or Searing ray. I'd rather have a system where I can invest a few points in fire magic and have access to both.
If I want to be a Knight in shining armor, then I can be a fighter. And if I want to be a bar-brawling mercenary with a shady past, then I can still be a fighter. Likewise I can be a rogue whether I'm a shadowy ninja assassin, or a charming street rat with a cockney accent. But If I'm a wizard then I don't have that choice. As written, the rules allow neither deviation within the spellcasting classes, nor an easy method of making new and unique ones.
Thats what scribe scroll and craft wand is for.
ptolemy18 said:I enjoy playing a fighter-type now and then, for variety, but it's refreshing to be able to do something more interesting than just saying "I attack" each round. I never thought of it as a hassle to pick appropriate spells (or Feats, for that matter).
Any opinions or experiences....?
Jason
Zweischneid said:Well, thats another one of those things that make the game feel more like a video game than a believable fantasy setting. Hell, even in the official D&D and FR Novels you rarely if ever see a protagonist use one of those.
Consequently, potions, scrolls and wands are usually among the first victims of the big red *not-in-my-campaign* textmarker.
DungeonmasterCal said:It's been my experience that the problem with magic users in D&D isn't the class, but the person playing it. Sure, there's a lot of work involved in planning and choosing spells, but if the DM is willing to lend some help to the player to tailor the spell list and the right feats, any wizard or sorcerer can be just as effective and deadly as the most fearsome fighter.