JustinA said:
And now we switch to a definition of world-building from which one can only conclude that no one has ever done world-building.
Why?
Because you are insisting that it's only world-building if some creates an entire world. This is impossible. No meaningful world can ever be described to its last detail. So, clearly, a line must be drawn at some point.
Only if you assume that you only world build if you have a complete product. If the process of world building is creating an entire world (note, world here doesn't necessarily mean planet, it could be larger or smaller depending) with as much detail and history as possible - following the six steps outlined above - then you would be wrong.
You are, in fact, choosing to draw that line at an arbitrary point of "more detail than is needed for the present adventure", and then tautologically assuming your conclusion from that.
But, of course, I have already destroyed this line of your argument. And it is notable that you failed to respond to that.
There's been a lot of posts in here. If I missed something mea culpa.
However, you are also guilty of tautology. Setting is good because you need setting. World building=setting construction. Therefore world building is good. Just like exercise is good. Exercise builds muscles. Body building builds muscles. Therefore all exercise is body building.
World building is a specific process that is not necessarily the same as setting construction. All stories, and rpg's, need a setting. They don't need world building.
This line of argument is more compelling, but you're assuming that "what type of adventures do I want to run" isn't taken into consideration when you're world-building. You're the only one drawing an artificial boundary between the two activities, after all.
And, ultimately, this still just comes back to the after-the-fact nature of the distinction you're trying to draw: The color of a rooftop is "good setting" if it comes up during the course of an adventure; it's "bad setting" if it doesn't.
Barring a precognizant DM, I'm not sure what the usefulness of this distinction is supposed to be.
Justin Alexander
http://www.thealexandrian.net
So, what kind of adventures are being taken into account in twenty some thousand pages of Forgotten Realms material? When I pick up the Ghelspad Gazetteer, I get 300 (ish) pages that paints the nations and city states of Scarn with a very broad brush. What kind of adventures are being taken into account there?
Y'know what? I'm fairly willing to think that the entirety of
The Border Kindoms articles are pretty much indulgence. Note, please note, that I'm NOT saying that it's bad. I'm saying that you could spend time in better ways, but, I'm not saying that it is bad. We've been over this before. Dessert isn't bad. But, you don't really need it. A little once in a while is probably a good thing. But, ignoring the main course to always go for the dessert is probably not the way to go.
/edit - found it. How about
four separate articles detailing architecture in the rural areas of FR? Can we not at least agree that here, in this one case, we have found something that is pretty much pure indulgence?
It's not about being precient. But, come on. Let's be honest here. Do you REALLY think that 32 and counting articles are really necessary? I agree that setting is necessary. I fully support the idea that setting is necessary. But this is pure indulgence. It's big, creamy, boston cream donuts. It's a big slice of cherry cheesecake with graham crust.
Oh man, now I've got the munchies.
LostSoul - you are doing pretty much what I'm advocating. Your world building is confined to a paragraph, but your setting building is focused on what you need for the adventure. Cudos.