Tony Vargas
Legend
OK, that's just amusing.If I didn't have things prepared in areas that they are not headed to, I would be very unprepared.
And we could be dismissed as cranky old grognards still mired in the hobby as it existed 30+ years ago, deserving of no sympathy and 'nuff said. ;PThat worldbuilding will have consequences in play, e.g. making it impossible to find a sage in a town that has none, is not in question.
What's in question is why this could ever possibly be seen as a bad thing...except by players who dislike not always getting what they want, for whom I have no sympathy and nothing more to say.
Obviously, it could be a bad thing for a detail to already be ruled out that'd make a better game or better story (not just a better outcome for the PCs - for instance, conversely, you might have established there's no assassins in the town, then find the PC's actions would be a more than ample motivation for an NPC to hire one, unfortunately, the nearest assassin is days away and the PCs finish screwing the NPC over before he can get the message delivered).
Last edited: