Jeremy757
First Post
When I originally heard about the idea of lightning rails in Eberron my reaction was "that’s just stupid"
Now upon realizing the full size and scope of the campaign area and just how large it is I totally see how some sort of mass transit was necessary.
Khorvaire is a huge place. Its at least as big if not bigger then North America. Unlike North America its closer position to the equator makes most of the land on the continent habitable.
But with the low population numbers there must be great swaths of land right in the middle of the four major kingdoms that are just totally uninhabited. Hundreds of square miles of unoccupied wilderness.
If your traveling great distance overland without the aid of lightning rail your ranger better have a good Survival skill because I bet in some places you could travel for a weeks (especially if they are walking or have heavy war horses) without running into any signs of civilization. That’s so cool and not typical of other campaign from my experience.
I could see players running into an isolated village in the Towering Woods that is primitive and knows nothing of the world outside a few dozen miles of the giant forest around it. You could even have a kind of "Dr. Livingston" kind of campaign based around that concept. The players are hired to find a cleric who has disappeared on a research mission into the Towering Woods.
Now upon realizing the full size and scope of the campaign area and just how large it is I totally see how some sort of mass transit was necessary.
Khorvaire is a huge place. Its at least as big if not bigger then North America. Unlike North America its closer position to the equator makes most of the land on the continent habitable.
But with the low population numbers there must be great swaths of land right in the middle of the four major kingdoms that are just totally uninhabited. Hundreds of square miles of unoccupied wilderness.
If your traveling great distance overland without the aid of lightning rail your ranger better have a good Survival skill because I bet in some places you could travel for a weeks (especially if they are walking or have heavy war horses) without running into any signs of civilization. That’s so cool and not typical of other campaign from my experience.
I could see players running into an isolated village in the Towering Woods that is primitive and knows nothing of the world outside a few dozen miles of the giant forest around it. You could even have a kind of "Dr. Livingston" kind of campaign based around that concept. The players are hired to find a cleric who has disappeared on a research mission into the Towering Woods.