Trit One-Ear
Explorer
Hey friends,
Been ages since I posted anything, but I'm launching the next "chapter" of my campaign this weekend, and wanted to run some thoughts by folks.
The party is currently en route to a city in which, for mysterious reasons, magic has always been heightened and strengthened. Recently, however, something has happened, and it has also become unstable.
One player is playing a Wild Magic sorcerer, and we also have a wizard in the party.
I'm considering implementing a temporary rule while they explore this arcanely-charged city:
Wild Magic casters must roll on the Wild Magic Surge table whenever they cast a spell of level 1 or higher.
All other arcane casters must roll 1d20 whenever they cast a spell of level 1 or higher. On a result of a 1, roll on the Wild Magic Surge table.
I'm not really concerned about "balance" with this rule, as I'm more interested in having the flavor of this city feel a bit more tangible. Does this sound like a fun experience? Should I increase the chance for non-wild magic casters (a 1-3 or a 1-5 on a d20 for example)?
All thoughts are welcome!
Trit
Been ages since I posted anything, but I'm launching the next "chapter" of my campaign this weekend, and wanted to run some thoughts by folks.
The party is currently en route to a city in which, for mysterious reasons, magic has always been heightened and strengthened. Recently, however, something has happened, and it has also become unstable.
One player is playing a Wild Magic sorcerer, and we also have a wizard in the party.
I'm considering implementing a temporary rule while they explore this arcanely-charged city:
Wild Magic casters must roll on the Wild Magic Surge table whenever they cast a spell of level 1 or higher.
All other arcane casters must roll 1d20 whenever they cast a spell of level 1 or higher. On a result of a 1, roll on the Wild Magic Surge table.
I'm not really concerned about "balance" with this rule, as I'm more interested in having the flavor of this city feel a bit more tangible. Does this sound like a fun experience? Should I increase the chance for non-wild magic casters (a 1-3 or a 1-5 on a d20 for example)?
All thoughts are welcome!
Trit