This is why I voted other. I wanted to chose the first 2 options, but multiple choices weren’t allowed.I feel like Wildshape should offer utility and combat viability to all Druids.
It also needs to feel more effective than remaining in humanoid form and using cantrips or weapon attacks. It has to deliver something that a druid can't deliver while in their normal form.Let's define combat capable and utility.
For me, combat capable means I shouldn't be out-shining a core melee class, but I shouldn't feel like I was a fool to even try it. I'll need either the defenses (AC) or HP to hold off a serious hit or two and enough damage to make it worth the (probable) loss of an action to change forms.
How about...
- A bunch of templates (tiny infiltrator, shaggy tank, ferocious glass cannon, etc.). You pick ONE of these to start with.
- There are also a bunch of features that get added to forms (Flight, Climb, Aquatic, Burrow, Large Size...*) but only one feature at a time.
- At a bunch of specific levels you get to pick either a new template, or a feature.
- Maybe at some higher level you get to add two features to a form.
*Maybe some or all of those features belong in templates. I dunno. Just made them up quickly.
Let's define combat capable and utility.
For me, combat capable means I shouldn't be out-shining a core melee class, but I shouldn't feel like I was a fool to even try it. I'll need either the defenses (AC) or HP to hold off a serious hit or two and enough damage to make it worth the (probable) loss of an action to change forms.
Utility means big animals for strength checks and ... party mobility. Small creatures for stealth and scouting. Alternate movement modes like climbing, burrowing, flight and swimming. Animal senses.
So this is an issue I have with templates - we talk about the problem with wildshaping into animals from the MM creating clear winners and losers, but templates will likely do the same thing if past experience is anything to go by.The problem with that is
1) High Complexity
2) Clear winners.
Mixing and matching templates with features and then spending all your level ups on adding new templates and features is going to be a very complex set of moving parts, on top of spellcasting. Secondly, you need the person who takes All templates and no features to be just as powerful and the person who takes all features and one template, and just as powerful as the person who finds the very powerful combo.
And that isn't going to happen, see every discussion of Battle Master and Warlock.