Li Shenron
Legend
I have now re-read the wildshape text, so I'll add more comments...
My genenal feeling is that the current version is actually pretty nice, because it the text is short and simple. As I mentioned in my previous posts, I regard vagueness as a good thing.
There are some things which could be taken away because they add nothing to the game:
- the "part of another action" is an unnecessary complication, just say it takes one action or alternatively a free action, or even a reaction, but then stick with the choice, we don't need exceptions
- duration is more complicated than needed also, why do we need to add Con? It's totally inessential to the game, and will need update every time the Druid increases the Con score, 1 hour/level is easier to remember [or why not even have no time limit at all?]
I think that "game statistics" is an ambiguous term, they should be clarified. My interpretation is "everything appearing in the animal stats below change their correspondent on your character sheet": therefore your total attack bonus, weapon damage, Str/Dex/Con scores for checks and ST, size, speed, AC, and senses change. And nothing else.
Therefore I don't think druidic abilities are lost at all. Level-based attack bonus is lost (who cares, it's max +2 anyway) because it is overwritten by the animal's final attack bonus. Spellcasting is specifically lost. Proficiencies become irrelevant. But other class abilities remain.
Healing rules will change for every gaming group, so every gaming group should basically figure it out. If your group uses HD, I guess they use it also for animals, so in animal form you still have your HD. But even if the group uses HD only for PCs, even in animal form you're still a PC, so IMO the default is going to be that whatever your group's rules for natural healing, wildshaped or not your Druid follows the same rule.
Skills and feats are ambiguous (are they "game statistics" or not?), but my take is that since animals don't get feats and skills i.e. they don't appear under the animal form, then they are not replaced. I think you can be allowed to use your feats and skills, except that in wildshape you won't be able to attempt anything that requires hands or speech, but it should be pretty easy to figure out.
See above.
This would be too silly to be true.
I agree. Thousand Faces specifically change your appearance not your stats. You still retain all your stats. This could be written explicitly just to be clearer.
My genenal feeling is that the current version is actually pretty nice, because it the text is short and simple. As I mentioned in my previous posts, I regard vagueness as a good thing.
There are some things which could be taken away because they add nothing to the game:
- the "part of another action" is an unnecessary complication, just say it takes one action or alternatively a free action, or even a reaction, but then stick with the choice, we don't need exceptions
- duration is more complicated than needed also, why do we need to add Con? It's totally inessential to the game, and will need update every time the Druid increases the Con score, 1 hour/level is easier to remember [or why not even have no time limit at all?]
1) You lose your druidic class abilities. Many of these represent mystical abilities gained from your connection with nature. It is particularly odd that while using your mystical shapechanging you lose your poison and disease immunity, your increased healing rate (which is specifically stated to have come from studying and shapechanging into animals), and your slowed aging.
I think that "game statistics" is an ambiguous term, they should be clarified. My interpretation is "everything appearing in the animal stats below change their correspondent on your character sheet": therefore your total attack bonus, weapon damage, Str/Dex/Con scores for checks and ST, size, speed, AC, and senses change. And nothing else.
Therefore I don't think druidic abilities are lost at all. Level-based attack bonus is lost (who cares, it's max +2 anyway) because it is overwritten by the animal's final attack bonus. Spellcasting is specifically lost. Proficiencies become irrelevant. But other class abilities remain.
2) You technically lose access to all your hd since they are not mentioned in the new statistics. These could be interpreted as being retained along with your hit points, but I believe it should be called out.
Healing rules will change for every gaming group, so every gaming group should basically figure it out. If your group uses HD, I guess they use it also for animals, so in animal form you still have your HD. But even if the group uses HD only for PCs, even in animal form you're still a PC, so IMO the default is going to be that whatever your group's rules for natural healing, wildshaped or not your Druid follows the same rule.
3) Though you retain your own mind and (intelligence, wisdom, and charisma) you lose training in sneak and similar skills. Most odd of all is that you lose your advantage on recall natural lore checks from being a druid. I should point out that this is understandable and flavorful if you assume that your mindset has changed into a more animal like one, but retaining your own intelligence, wisdom, and charisma seems to contradict this.
Skills and feats are ambiguous (are they "game statistics" or not?), but my take is that since animals don't get feats and skills i.e. they don't appear under the animal form, then they are not replaced. I think you can be allowed to use your feats and skills, except that in wildshape you won't be able to attempt anything that requires hands or speech, but it should be pretty easy to figure out.
4) You would retain the effects of a feat that increased your maximum hp, but would not gain the benefits of one that allowed you to regain more hp when spending hit dice. This is because the wildshape ability specifically calls out your hp as a statistic that doesn't change even if you technically don't have that feat in this form, but says nothing about hd or healing rates. Particularly noticeable since the druid gains an increased healing ability, as stated above.
See above.
5) You can wildshape and bite someone's head off as part of the same action, but cannot wildshape directly from one animal form to another. This is because in animal form you technically lose the wildshape abiliy. The ability to change back as an action is easily interpreted as being part of the initial activation of wildshape (like a spell that you can dismiss as an action), rather than as a class ability.
This would be too silly to be true.
6) You lose the abiliity to cast spells, and the benefit of your feats and skills while using the "Thousand Faces" class feature. I do believe a more reasonable interpretation of this ability would be that it consumes a use of your wildshape but does not use the same rules. It should be pointed out that "none of your statistics change from using this ability" to avoid possible confustion.
I agree. Thousand Faces specifically change your appearance not your stats. You still retain all your stats. This could be written explicitly just to be clearer.