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Wildwood Red in Tooth and Claw [OOC]

Voadam

Legend
Shayuri,

Warlock is in the Crystalkeep pdf I have and I will approve them based on that. Note that if there are any discrepancies between the Crystalkeep file and CA, I will be going off of Crystalkeep. I think WotC put up the dragon adept class on their website which are similar to warlocks, though I'm not sure it has the full invocation details. I forgot to check the Crystalkeep prestige class file for the beastmaster so I'm not sure if that is in there as well.

Slave,

I'd like to go over the character here first.

Please do out all the skill modifiers for your skills plus listen and spot.

Common is not a free language in this game unless it is the race's only language.

With the multiple metal weapons I take it you are going to come from an off world and reserve a skill point to learn dover in game?
 

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Shayuri

First Post
Oh ho! Well, if Warlock is allowed, then I shan't be needing Beastmaster anyway. Thanks for checking that! I shall have something posted later tonight. :)
 



Shayuri

First Post
Posting work in progress character sheet. It's actually almost done...basically just need to do the equipment. Should be able to wrap this up tomorrow.

[sblock]Name: Inamar
Race: Human
Class/Level: Warlock/Sorceror 1
Gender: Female
Exp

Desc
Inamar is an average, maybe a little on the short side, human female of relatively nondescript appearance. She has a pretty smile, and striking violet-hued eyes, and a comely athletic figure. Her hair is brown, cut boyishly short, and rarely stays down or neat for any length of time, giving her a somewhat "wild" look. What most people notice though are the marks. Gliding over her skin (or IN her skin? UNDER her skin?) are strange runes and symbols, outlined in glowing blue lines. At first they could be tattoos, perhaps made to glow via alchemy or magic...but then they start to move again.

Strength (STR) 8
Dexterity (DEX) 16
Constitution (CON) 14
Intelligence (INT) 12
Wisdom (WIS) 10
Charisma (CHA) 16

Alignment: Neutral
AC: 13
Hit Points: 8/8
Movement: 30'

Init: +3
Base Attack Bonus: +0
Melee Attack: -1
Ranged Attack: +3
Fort: +2
Reflex: +3
Will: +2

Race Abilities
Bonus Feat
Bonus skills

Class Abilities:
Eldritch Blast
Invocations

Metamagic Specialist Sorceror
Spellcasting

Skills:
Bluff +4 (1 rank + 3 Cha)
Concentration +6 (4 ranks + 2 Con)
Intimidate +4 (1 rank + 3 Cha)
Knowledge Arcana +2 (1 rank + 1 Int)
Sense Motive +4 (4 ranks + 0 wis)
Spellcraft +2 (1 rank + Int)
Use Magic Device +7 (4 ranks + 3 Cha)

Feats
Point Blank Shot
Precise Shot

Languages - Common, Draconic

Spellcasting

Slots: 0 - 5/5, 1st - 4/4

Spells Known:
0 - Message, Light, Mage Hand, Prestidigitation
1 - Mage Armor, Shield

Invocations
Least
- See the Unseen

Money - 48gp

Weapons -
Staff, -1 to hit, 1d6-1 dmg, 4lbs

Armour -
Traveller's Garb

Gear -
Backpack, 2gp, 2lbs
x2 Belt pouches, 2gp, 1lb
x2 Scroll cases, 2gp, 1lb
Spell Component Pouch, 5gp, 2lbs
x2 Smokesticks, 1lb, 40gp
Waterskin, 1gp, 4lbs

Magic -

Background:
Inamar is the result of a magical experiment; an attempt to bestow immortal life via arcane transmutation of body and soul. She survived the process with some vestige of sanity and health intact, and in this was more fortunate than her predecessors in the rite. The process that changed her body...in theory...into a living magical vessel that would hold her soul for all time was extreme, opening up the connection that all living things have to magic like a floodgate, until Inamar's body reached 'equilibrium' with ambient magical energy. The idea was that it would remake her into a creature of pure magic, subsisting on magic, dependent only on magic. In this, it failed. Her body still had physical needs, as usual. But she could draw on that enhanced 'connection' to the arcane, not JUST to cast spells. On some level below the crude needs of the body, the experiment had worked after all...she and magic were one.

Originally a street waif, living by her wits and charm in a bustling port city, the experiment's effects on her went far past merely printing strange marks on her flesh and imbuing her with the raw essence of magic. The existential horror of being ripped from her body while it was modified, held in a crystal prison, then stuffed back in left her 'broken' on some level. To make matters worse, the wizard in question, to get rid of the evidence when investigators came knocking, hurled her along with all the materials and research, into the deep ethereal...to drift theoretically forever until retrieved. Fate had taken a cruel turn for Inamar, but it wasn't done with her just yet.

Drawn, perhaps, by her intense magical signature, a vast power reached out...scooping the hapless, shellshocked girl up and drawing her through the planes to its own world. It did this not out of pity or benelovence though. Its motives and hungers were alien to anything human...perhaps it was curious to see how such a creature would fare in the vast arena that it had shaped its world into. Perhaps it didn't have -thoughts- at all, but merely acted on eternal impulse, mindlessly gobbling up anything in its path. For whatever reason, Inamar awoke from the planar transit surrounded by lush foliage...and lurking dangers.

She awoke in the Wildwood.[/sblock]
 
Last edited:

Argent Silvermage

First Post
Shayuri said:
Posting work in progress character sheet. It's actually almost done...basically just need to do the equipment. Should be able to wrap this up tomorrow.

[sblock]Name:
Race: Human
Class/Level: Warlock/Sorceror
Gender: Female
Exp

Desc

Strength (STR) 8
Dexterity (DEX) 16
Constitution (CON) 14
Intelligence (INT) 12
Wisdom (WIS) 10
Charisma (CHA) 16

Alignment: Neutral
AC: 13
Hit Points: 8/8
Movement: 30'

Init: +3
Base Attack Bonus: +0
Melee Attack: -1
Ranged Attack: +3
Fort: +2
Reflex: +3
Will: +2

Race Abilities
Bonus Feat
Bonus skills

Class Abilities:
Eldritch Blast
Invocations

Summon Familiar
Spellcasting

Skills:
Bluff 1
Concentration 4
Intimidate 1
Knowledge Arcana 1
Sense Motive 4
Spellcraft 1
Use Magic Device 4

Feats
Point Blank Shot
Precise Shot

Languages - Common, ?

Spellcasting

Slots: 0 - 5/5, 1st - 4/4

Spells Known:
0 - Message, Mending, Mage Hand, Prestidigitation
1 - Mage Armor, Shield

Invocations
Least
- Dark One's Own Luck (+3 luck to one save)

Money - 120

Weapons -
None

Armour -
None

Gear -
None


Magic -
None


Background:
None

[/sblock]
Correct me if I'm wrong but I think a Warlock must be of either a Chaotic or evil alignment.
 

Voadam

Legend
Argent Silvermage said:
Correct me if I'm wrong but I think a Warlock must be of either a Chaotic or evil alignment.

One of the house rules revises alignment. Humanoids are neutral unless they have a significant class feature like the paladin good aura or clerical alignment domains that makes them detect as an aligned creature. Classes like monk or barbarian that have alignment requirements do not do so for this game.
 




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