Irda Ranger
First Post
Agreed. I think that's a pretty "obvious" problem though, which suggests it will be on the "To do list" of the 4e designers.Falling Icicle said:One of the things that has always bothered me about D&D is how the Cleric is far more important than any other class - to the point of being a requirement for any party that wished to succeed without extreme difficulty.
Iron Heroes has some good uses of the Heal skill, which becomes more effective with level, and has different rules for healing naturally which allows you to recover without a Cleric. I don't expect it to translate over directly to 4e, but it's a good example of what's possible to write into the rules without resorting to the divine spellcasting trope.
I think a good balance, which I expect the designers to be aiming for, is that having a Cleric will be "a nice healing boost, but not necessary."
I'd also appreciate fewer monsters that inflict the types of damage which makes Restoration and other spells necessary.