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Will we realistically see a 5e campaign set in Eberron from WOTC?
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<blockquote data-quote="amerigoV" data-source="post: 6864642"><p>I will throw out the opposite sentiment in that I do not think the low magic aspect of 5e will dampen the setting. In reality, 5e should be more detrimental to FR than Eberron.</p><p></p><p>Eberron is very top down in its magic (and more "realistic" if you will). Eberron's timeframe is akin to post WW1 in our world with mage-tech in place of hard-tech. Magic is big and societal - Lightning Rails, Airships, and weapons of war. After WW1, despite all the technological advances, you could not just walk into the average home and see a bunch of technology. You might get on a train for transport, but you probably were still washing your clothes by hand or with simple aids like a ringer of some sort. </p><p></p><p>FR is bottom up. Magic items are personal and individual. Very little "societal" technology - only Halruua has flying ships. Yet how many adventures have a farmer give away a +1 sword to chase off some goblins? Its like giving away the Hope Diamond because you were just using it as a paperweight.</p><p></p><p>The only really thing to work through are the Dragonmarks and the Artificers. I think most of the families stuff could really be rituals and "big magic" that requires the Dragonmarks to complete. The Dragonmarks themselves would provide just temporary powers in normal gameplay (pretty much akin to 3.5). Artificers tend to make temporary magic items which I image would work just fine under 5e.</p><p></p><p>I've run Eberron using Savage Worlds, which itself is not reliant on magic items to balance the game and it ran very well due to this top-down nature of the setting. It should be fine under 5e.</p></blockquote><p></p>
[QUOTE="amerigoV, post: 6864642"] I will throw out the opposite sentiment in that I do not think the low magic aspect of 5e will dampen the setting. In reality, 5e should be more detrimental to FR than Eberron. Eberron is very top down in its magic (and more "realistic" if you will). Eberron's timeframe is akin to post WW1 in our world with mage-tech in place of hard-tech. Magic is big and societal - Lightning Rails, Airships, and weapons of war. After WW1, despite all the technological advances, you could not just walk into the average home and see a bunch of technology. You might get on a train for transport, but you probably were still washing your clothes by hand or with simple aids like a ringer of some sort. FR is bottom up. Magic items are personal and individual. Very little "societal" technology - only Halruua has flying ships. Yet how many adventures have a farmer give away a +1 sword to chase off some goblins? Its like giving away the Hope Diamond because you were just using it as a paperweight. The only really thing to work through are the Dragonmarks and the Artificers. I think most of the families stuff could really be rituals and "big magic" that requires the Dragonmarks to complete. The Dragonmarks themselves would provide just temporary powers in normal gameplay (pretty much akin to 3.5). Artificers tend to make temporary magic items which I image would work just fine under 5e. I've run Eberron using Savage Worlds, which itself is not reliant on magic items to balance the game and it ran very well due to this top-down nature of the setting. It should be fine under 5e. [/QUOTE]
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Community
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Will we realistically see a 5e campaign set in Eberron from WOTC?
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