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Wimp, Munchkin, or Ok? Azrael

Beholder Bob

First Post
Is this PC too wimpy, powerful, or what. If he's too wimpy, any suggestions as to what he needs/alter? If he's too powerful, why? Note, the stats are per the campaign, 80 points, divide as you like.

Ok - he's a domain wizard, not a specialist. Why: history-wise, he was studying at a college as a normal wizard, was killed as punishment for murder, and was raised from the dead by family. This re-focused his attention, he got a sudden interest in death magics. The 1st go through in building him he was a necromancer, but as was pointed out, it didn't fit his description/conception/history. I did like the skeleton instead of a familair idea, so I carried that over. His story already had him animating the skeleton of his dead fiancee's lover as a servant.

I replaced the scroll making for the feat battle touch (his origin had him very martial/athletic, very active). I think its from eldrich might book, but I could be wrong. It allows you to make a full attack with touch attack spells.

He knows an arcane version of produce flames spell.


Well, let me know what you think! If he's munchkin, I can tweek him/weaken him. If he's too wimpy, give me suggestions to buff him.

B:]B
 

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NimrodvanHall

First Post
I dont think Azrael to be overpowered,

as an 8th lvl character his highest spells are lvl 3
His flurry is nice but wont give him a ton of attacks,


I think its an intresting character, but i do not see it as overpowerd, maybe a bit underpowered, but that is just a gut feeling, i genaraly loath to sacrafice spellcasting as an arcane.
If I was DM i would allow this, and not expect broblems arising from him.

his arcane version of produce flame, combined with battle fist aranges he can keep up in the battle compartment, added fire dmg of 1d6+8/attack is nothing to bragg about with a to hit of +6, i dont see a problem here
 
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Beholder Bob

First Post
He's 7th, not 8th, but my gut agrees with yours. He lacks the 'boom' of a 7th level wizard, his best blast is 5d4 force damage and possible knockdown in an area matching a lightning bolts path. So, per my gut assessment, he fails to fill the grunt and blaster role, but acts as support very well.

Nonetheless, I'm checking the reactions of others as I'd hate to take advantage of my DM (who is my wife!). With create enchanted tattoo, he runs about with +1 AC, +1 to hit, and +1 reflex save, mage armor for +4 ac, and when I know the adventure has started in earnest, I cast heroism (duration 50 min), for +2 morale bonus on attack rolls, saves, and skill checks. So he clocks in +9 to hit, 19 ac, and +9/+9/+11 saves. As a further boost, I tend to flank my foe via Sarconot, garnering a total of +11 to hit when I can maneuver.

PS, what do you think of the character sheet? The stat #'s are viewable when printed or using print preview.

B:]B
 

Thanee

First Post
Looks fine to me.

The stat #'s are viewable when printed or using print preview.

You can also widen the columns to see them.

Bye
Thanee

P.S. I don't like the sheet at all, way too unorganized and too hard to read. Sorry! ;)
 

Thanee

First Post
Beholder Bob said:
I replaced the scroll making for the feat battle touch (his origin had him very martial/athletic, very active). I think its from eldrich might book, but I could be wrong. It allows you to make a full attack with touch attack spells.

Does it also make the spell not go away after the first hit?

If so, I would never allow it in a game.

For an example why... look at the spell Harm.

Also, does it allow the full attack in the round, when you cast the spell, or only in successive rounds?

Bye
Thanee
 

Rystil Arden

First Post
Thanee said:
Does it also make the spell not go away after the first hit?

If so, I would never allow it in a game.

For an example why... look at the spell Harm.

Also, does it allow the full attack in the round, when you cast the spell, or only in successive rounds?

Bye
Thanee
I seem to remember that it does keep the spell for the full attack because all I remember about it is that I instantly banned it too...don't forget repeated Fingers of Death too--with flurry of blows, they'll eventually miss a save.
 


Rystil Arden

First Post
Thanee said:
You mean Slay Living. :)

But Harm's even worse... almost autokill for just about anything alive.

Bye
Thanee
But Harm leaves them alive. Against things that aren't immune to death effects, Slay Living is funnier to shoot off lots of multiples because you might kill several people all at once during your turn (admittedly Harm is better in general).
 

Beholder Bob

First Post
That is feat, though I do not have any of the save or die spells. It only works with touch spells, so no finger of death, though harm does work! Nasty.

As to when it works - I think when you cast and touch, you get a full rounds attacks.

Thanee - the column width is formatted to make the spell selection below more organized, though it does make reading the stats difficult while using the computer version (I print it out rather then play using a computer - so no loss for me. If I played using my character on computer, though, I'd widen the column!)

Ok - besides harm, are there any over the top touch spells to watch for? If not, I'd like to keep as is & just not use harm (not on my list) - but if there are too many, I'll may have to switch out the feat!

B:]B
 

Rystil Arden

First Post
Beholder Bob said:
That is feat, though I do not have any of the save or die spells. It only works with touch spells, so no finger of death, though harm does work! Nasty.

As to when it works - I think when you cast and touch, you get a full rounds attacks.

Thanee - the column width is formatted to make the spell selection below more organized, though it does make reading the stats difficult while using the computer version (I print it out rather then play using a computer - so no loss for me. If I played using my character on computer, though, I'd widen the column!)

Ok - besides harm, are there any over the top touch spells to watch for? If not, I'd like to keep as is & just not use harm (not on my list) - but if there are too many, I'll may have to switch out the feat!

B:]B
There's also Irresistible Dance--if you can get them to surround you, that feat combined with Irresistible Dance could take out a whole bunch of enemies without giving a save. Slay Living is another touch-and-die spell. There's plenty of others too.
 

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