The more crunchy bits -- such as levels -- the players have, the less control the DM has with the game. And the more similar your game is to another, the more likely the players will compare it, and say which one is "better".
Can you play a radically different campaign? I usually play low-level games to keep a lid on the goodies. Likewise, an entirely new game, such as Call of Cthulhu or (cough) Paranoia might be fun.
Cedric.
aka. Washu! ^O^
Can you play a radically different campaign? I usually play low-level games to keep a lid on the goodies. Likewise, an entirely new game, such as Call of Cthulhu or (cough) Paranoia might be fun.
Cedric.
aka. Washu! ^O^