ClaytonCross
Kinder reader Inflection wanted
Not that my opinion matters but playing a warlock right now...The biggest issue I have with the spell is concentration. Most of the time the first round damage would be a useful damage bump and dropping the continual damage per action each round would not be an issue but since it breaks all your concentration spells its almost like it cost 2 spells to use it making it not worth the cost.
I personally would remove concentration but end the spell if the caster takes any damage (no save), or uses there action for anything else. A kind of sudo concentration. This means the warlock does not lose other concentration spells to use mediocre damage attack but the spell maintains is first turn damage and its flavor 1d12 per turn with the use of an action which is low compared to other options but there is no attack or save so your just getting free damage until your hit or do something else. I would also clarify that "on hit" abilities like hex only effect the initial hit with an attach roll so you can't bump that continual damage.
Again that's just my take on it.
I personally would remove concentration but end the spell if the caster takes any damage (no save), or uses there action for anything else. A kind of sudo concentration. This means the warlock does not lose other concentration spells to use mediocre damage attack but the spell maintains is first turn damage and its flavor 1d12 per turn with the use of an action which is low compared to other options but there is no attack or save so your just getting free damage until your hit or do something else. I would also clarify that "on hit" abilities like hex only effect the initial hit with an attach roll so you can't bump that continual damage.
Again that's just my take on it.