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With 5e here, what will 4e be remembered for?
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<blockquote data-quote="Ruin Explorer" data-source="post: 6334433" data-attributes="member: 18"><p>The only videogames 4E resembles are turn-based tactical games (and then only in combat), which it is rarely compared to. Final Fantasy Tactics would be a somewhat fair comparison. WoW or the like would be ludicrous and empty.</p><p></p><p></p><p></p><p>The big deals for my groups were:</p><p></p><p>1) Every PC is good in a fight. This was a huge change, totally awesome, and ensured 4E's popularity with my group.</p><p></p><p>2) Every PC has skills and they actually work, even for non-specialists. Plus the innate bonus ensured no-one becomes totally irrelevant. This was also a huge change - it actually felt like 4E was the first D&D with an actual skill system to us.</p><p></p><p>For me, as a DM:</p><p></p><p>3) The return to writing an adventure (including monsters etc.) in four hours. That was gigantic and ensured my love.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 6334433, member: 18"] The only videogames 4E resembles are turn-based tactical games (and then only in combat), which it is rarely compared to. Final Fantasy Tactics would be a somewhat fair comparison. WoW or the like would be ludicrous and empty. The big deals for my groups were: 1) Every PC is good in a fight. This was a huge change, totally awesome, and ensured 4E's popularity with my group. 2) Every PC has skills and they actually work, even for non-specialists. Plus the innate bonus ensured no-one becomes totally irrelevant. This was also a huge change - it actually felt like 4E was the first D&D with an actual skill system to us. For me, as a DM: 3) The return to writing an adventure (including monsters etc.) in four hours. That was gigantic and ensured my love. [/QUOTE]
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With 5e here, what will 4e be remembered for?
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