Appleseeth
First Post
I've been a bit annoyed with the party's wizard lately. I've been sending them through a sizeable dungeon, with doors and every combat, he simply sits behind the door and attacks from there, while the rest of the part moves in and actually engages the enemy. I know this is part of the wizard's job, but I was wondering if I'm missing something in my encounter design that could improve upon that might get the wizard to move into the actual encounter area.
Should I use more lurkers? I don't use many as it is. The entire party also has taken Improved Initiative, so the start of every combat usually goes like so:
1. Wizard: blow up everyone in the room.
2. Everyone in the party attacks the monsters and blocks the path to the wizard.
3. Monster go.
I like to go with some simulationism in my game, and some things to just make the game better. I use unrealistically large encounter areas, but not every room can have a 10-20 foot wide doorway. I also like to keep the encounters in theme, which kinda prohibits me from say, attaching say, vine horror to a gnoll encounter group.
Any suggestions?
Should I use more lurkers? I don't use many as it is. The entire party also has taken Improved Initiative, so the start of every combat usually goes like so:
1. Wizard: blow up everyone in the room.
2. Everyone in the party attacks the monsters and blocks the path to the wizard.
3. Monster go.
I like to go with some simulationism in my game, and some things to just make the game better. I use unrealistically large encounter areas, but not every room can have a 10-20 foot wide doorway. I also like to keep the encounters in theme, which kinda prohibits me from say, attaching say, vine horror to a gnoll encounter group.
Any suggestions?