I'm about 200 miles from my books so I tried searching for the class on line. I'm not finding the domain powers reference. Maybe steered you in the wrong direction, Rumbletiger.
It's ok, thanks for devoting the brain power to considering my post in the first place!
No, it's just a relatively early Forgotten Realms supplement (gorgeous production values and very interesting villainous stuff, btw, good pickup if you can get your hands on it). Zhentarim Skymages are arcane casters working for the Zhentarim, a villainous mafia/military/cult organisation. They get a pet flying magical beast (Yrthak, Manticore, even Roc are on the list), some bonus spells known (in the form of pickable scrolls), and a few metamagic tricks (like free Enlarge spell, IIRC). Their chassis is also a little bit sturdier than a standard Wizard (better skills, for one). Oh, and full spellcasting progression over 5 levels.
I tracked it down, Lord of Darkness was at the bottom of my Forgotten Realms book pile, I don't think I've honestly looked at it before.
This is pretty cool, and flavored for what I'm looking for.
In a nutshell, I'm trying to build an NPC entirely devoted to the development of
Rust Monster Mounts.
I know I've probably mentioned the idea way to often, but it's one of my pet projects and I'm constantly coming back to it. I was able to use the concept in one of my campaigns as a pet for my Factotum, which was super fun that my DM permitted it, and it ended up being a cool addition to the character. However, I've not been able to fully cultivate all the concept can do.
So, I want to create a character devoted entirely to the development of advanced Rust Monsters. I envision some military branch commissioning one individual just twisted and driven enough to embrace such a challenge. The basic concept is as follows:
1. Acquire baby Rust Monsters from the Rust Monster Wand, as per my guide.
2. Raise these critters to be obedient and fully grown. Have the breeder specialize is spells and skills that will aid this purpose, as per my guide. This is why I need both a full caster, and the Handle Animal skill as high as I can get it.
3. Use the level 7 arcane spell
Dragon Ally to summon a 18HD Young Adult Rust Dragon and ask it to perform 1 task- breed with 3 female Rust Monsters. Dragons aren't known for being very picky about their breeding partners, and the breeder will make the price enticing. This will allow the application of the
Half Dragon Template.
4. Half Rust Dragon Rust Monsters have a number of excellent advantages. First, Acquiring the Lawful Neutral alignment in a creature you want to serve as a mount is beneficial. Second, the +2 INT now makes for an intelligent, Lawful Neutral creature that can better consider actions in the battlefield and within military service. Third, according to Races of the Dragon p.71, The Half-Rust Dragon gains a line of acid breath weapon, which isn't as cool as a rusting breath, but honestly supplements the natural abilities of the Rust Monster. Fourth, it can be expected that once this creature achieves Large size, it should sprout wings, making for a very effective mount. While the Half Dragon Template is silent on if it grants wings to creatures that start off large sized, or can grow to large size through advancing in HD, I'm going to go with the Rust Monster's insect-like appearance and conceptually have the carapace split open and have wings underneath.
5. From there, the breeder will crossbreed the Half Dragon with each other to create a Half Dragon strain, and breed the Half dragons with basic rust monsters to create a
Draconic Template strain.
And so, I need a full caster (To get to level 7 spells), with Handle Animal Skill, and a pretty long lifespan to devote the years to such a project. Hence, an Elf Wizard with a Handle Animal PrC. The flavor of the
Zhentarim Skymage fits very, very nicely into this concept, it's all about the strange and exotic flying mounts! Thanks!