TallIan
Explorer
I am looking for some input on my wizard progression.
Specifically at what ASI/feat to take at 8th level (and beyond)
He is a Human Variant, with lucky, conjurer wizard.
STR 8; DEX 14; CON 14; INT 18; WIS 12; CHA 10
I have biased (as much as possible) his conjuration. Now that he is reaching levels where he can summon things (elementals or demons) his high level slots and concentration are usually used for that while he blasts with lower level slots.
an INT ASI is fairly obvious, but I am also looking at some other options, as once INT is at 20 I'm not really sure what else to do with the ASIs.
With focused conjuration on the horizon I don't think that I will get much out of warcaster. So far Lucky has come to the rescue well enough.
I am tempted by resilient CON as poison saves come up often enough and the extra HP will be nice - the whole party are skirmisher types so my wizard has to take his fair share of beatings. This would have to go with +1 CON and +1 something else using another ASI. I'm looking at Linguist - usually this is a terrible feat, but it fits thematically with both the character and the game (our DM does make a lot out of language) and since all the other +1 INT feats are really poor this would be something I would consider of the next three ASIs.
Any other thoughts on this?
Specifically at what ASI/feat to take at 8th level (and beyond)
He is a Human Variant, with lucky, conjurer wizard.
STR 8; DEX 14; CON 14; INT 18; WIS 12; CHA 10
I have biased (as much as possible) his conjuration. Now that he is reaching levels where he can summon things (elementals or demons) his high level slots and concentration are usually used for that while he blasts with lower level slots.
an INT ASI is fairly obvious, but I am also looking at some other options, as once INT is at 20 I'm not really sure what else to do with the ASIs.
With focused conjuration on the horizon I don't think that I will get much out of warcaster. So far Lucky has come to the rescue well enough.
I am tempted by resilient CON as poison saves come up often enough and the extra HP will be nice - the whole party are skirmisher types so my wizard has to take his fair share of beatings. This would have to go with +1 CON and +1 something else using another ASI. I'm looking at Linguist - usually this is a terrible feat, but it fits thematically with both the character and the game (our DM does make a lot out of language) and since all the other +1 INT feats are really poor this would be something I would consider of the next three ASIs.
Any other thoughts on this?
Last edited: