MonkeezOnFire
Adventurer
I'm currently playing through Lost Mines of Phandelvar as the almighty wizard class! And I'm loving it. So far I've gotten to turn around a goblin ambush using sleep, trick goblins into going where I want them to with minor illusion (tried to at least), blast a bug bear down a hole using thunder wave and cause a thug to fall prone twice in one turn using grease. Even at low level I feel like I contribute by denying my enemies their precious turns.
Anyway I am about to hit level 3, which is huge. My spell slot count will double and I get access to lvl 2 spells. Looking over the level 2 spells I quickly realized that there are a lot of things that I want and unless the DM is overly generous I will not be able to learn them all. After looking over what I had and what's newly available I decided upon Web and Blindness/Deafness. I love area control effects so Web was a no-brainer for me and Blindness/Deafness is a bit better for me as I am a divination wizard and its a great use for low rolls.
For me the choosing process was a bit of a long one as I experienced analysis paralysis. This got me interested in how others choose spells and what strategies they favor. For me, as I said above, area control effects tend to get prioritized over others. I find they are great to start a fight with. I also try to diversify my profile and choose things that I didn't have access to at the previous level. I didn't have a level 1 single target debuff to use with my divination rolls so Blindness seemed great. I also like to pick up spell that have utility outside of combat.
So how do you go about choosing spells? What are your must-haves? Which do you think are the hidden gems?
Anyway I am about to hit level 3, which is huge. My spell slot count will double and I get access to lvl 2 spells. Looking over the level 2 spells I quickly realized that there are a lot of things that I want and unless the DM is overly generous I will not be able to learn them all. After looking over what I had and what's newly available I decided upon Web and Blindness/Deafness. I love area control effects so Web was a no-brainer for me and Blindness/Deafness is a bit better for me as I am a divination wizard and its a great use for low rolls.
For me the choosing process was a bit of a long one as I experienced analysis paralysis. This got me interested in how others choose spells and what strategies they favor. For me, as I said above, area control effects tend to get prioritized over others. I find they are great to start a fight with. I also try to diversify my profile and choose things that I didn't have access to at the previous level. I didn't have a level 1 single target debuff to use with my divination rolls so Blindness seemed great. I also like to pick up spell that have utility outside of combat.
So how do you go about choosing spells? What are your must-haves? Which do you think are the hidden gems?