Wraithdrit
First Post
Advice welcome. I'll try to keep this post fairly to the point.
Setting: Drow Outpost in City of the Spider Queen is the home to a school of mages known as the Inverted Tower. In the school are four arcane guards (F2/W5), two students (W10), a head student (W11), the school master (Wiz13/Arch2), and the devil the archmage has summoned (Gelugon).
The devil is kept within a circle of holding (3rd floor) and can't get out unless freed. The students are in their rooms on the second floor, the archmage is in his room on the 4th floor. The inverted tower is a large four story room that looks like a tower has been turned inside out. You enter on the bottom, and there are three doors (one at each floor up). The arcane guards are in their quarters/guardpost on the first floor.
Background: The outpost has recently (within weeks) switched hands from a Lolth worshipping house to a house controlled by worshippers of Kiaransalee, the drow goddess of undead. In otherwords, major leadership change. The mages are working alongside the new rulers, just like they did the old ones. They are not particularly religious in one way or another, and just serve whomever is in power (unless they can take power for themselves).
The PCs have broken into the outpost twice now. The first time they were beaten back and got no where near the inverted tower. The second time (two days later) they broke through the outpost defenses, ransacked the outpost's barracks and have moved on to the Inverted Tower. They used lots of silence spells and other trickery to do all the above without the alarm being raised in the Inverted Tower, Temple, Bazaar, or Common Area (the four areas of the cavern built outpost that are left).
When they ended last time, one of the arcane guards made it into the middle of the inverted tower, and out of silence range. He cast a fly spell, in hopes of going to warn his master (the archmage). The party cut him down before he could. I ruled that like any normal fight, since he was not flatfooted, he died with screams/grunts of pain. Those echoed up the inverted tower, since it has no sound dampening items (rugs, tapestries, etc) and anyone who has been in a hollow space without such things knows that it echos to high heaven.
So I looked up the listen rules. For being distracted and having two doors and 40-60 feet between them, the students and archmage all had -19-20 on their listen checks. Then I looked up what the listen check would be. Sounds of battle. -10! So on a roll of 9-12+ these four are gonna hear them? I made an arbitrary adjustment of +5 to the DC to reflect that it was a moment sound, not a long battle. Then with the skill check mods (drow like all elves get +2, but they had nothing trained in listen, so it was +3 with a wisdom bonus of +1) the rolls were still only 12+ or so. So I rolled for the drow wizards.
All of them suceeded. All four of them. Oh, and the devil heard them too. So the next question is how hardcore are these guys going to react? Are they instantly going to launch into buff spells, teleport/dimension door and start attacking? Are they going to group up a little (the two students get together... the head student dimension dooring to his master's room, etc)?
I'm trying to get a feel for exactly how these guys would react. They are in thier rooms studying, reading, what not and they heard the momentary cry of one of the guards getting killed. Really if the four gang up on the PCs I expect a TPK (they are 6 PCs ranging from 10th-12th level).
Also I had decided to make the two students tougher than they were originally written since the party is 6 people not 4.
Possibilities:
1. The drow all launch into full scale battle mode, after all they are under attack. They each cast the requisite buff spells without contacting each other, then DDoor or Teleport, flying, into the Inverted Tower and start blasting.
2. The students get together, buff themselves up and wait to kill whomever comes onto their level. The head student Ddoors up to his Master's room. The archmage buffs up then Teleports himself and his head student to the Inverted Tower room to parlay with whomever. He is noted in the adventure as being motivated to talk first, since he would love if the PCs took out the drow in control of the outpost.
3. The drow all four get together, buff up, and assault the PCs together as a coherent group.
Sorry for the length of this. Advice welcome.
Setting: Drow Outpost in City of the Spider Queen is the home to a school of mages known as the Inverted Tower. In the school are four arcane guards (F2/W5), two students (W10), a head student (W11), the school master (Wiz13/Arch2), and the devil the archmage has summoned (Gelugon).
The devil is kept within a circle of holding (3rd floor) and can't get out unless freed. The students are in their rooms on the second floor, the archmage is in his room on the 4th floor. The inverted tower is a large four story room that looks like a tower has been turned inside out. You enter on the bottom, and there are three doors (one at each floor up). The arcane guards are in their quarters/guardpost on the first floor.
Background: The outpost has recently (within weeks) switched hands from a Lolth worshipping house to a house controlled by worshippers of Kiaransalee, the drow goddess of undead. In otherwords, major leadership change. The mages are working alongside the new rulers, just like they did the old ones. They are not particularly religious in one way or another, and just serve whomever is in power (unless they can take power for themselves).
The PCs have broken into the outpost twice now. The first time they were beaten back and got no where near the inverted tower. The second time (two days later) they broke through the outpost defenses, ransacked the outpost's barracks and have moved on to the Inverted Tower. They used lots of silence spells and other trickery to do all the above without the alarm being raised in the Inverted Tower, Temple, Bazaar, or Common Area (the four areas of the cavern built outpost that are left).
When they ended last time, one of the arcane guards made it into the middle of the inverted tower, and out of silence range. He cast a fly spell, in hopes of going to warn his master (the archmage). The party cut him down before he could. I ruled that like any normal fight, since he was not flatfooted, he died with screams/grunts of pain. Those echoed up the inverted tower, since it has no sound dampening items (rugs, tapestries, etc) and anyone who has been in a hollow space without such things knows that it echos to high heaven.
So I looked up the listen rules. For being distracted and having two doors and 40-60 feet between them, the students and archmage all had -19-20 on their listen checks. Then I looked up what the listen check would be. Sounds of battle. -10! So on a roll of 9-12+ these four are gonna hear them? I made an arbitrary adjustment of +5 to the DC to reflect that it was a moment sound, not a long battle. Then with the skill check mods (drow like all elves get +2, but they had nothing trained in listen, so it was +3 with a wisdom bonus of +1) the rolls were still only 12+ or so. So I rolled for the drow wizards.
All of them suceeded. All four of them. Oh, and the devil heard them too. So the next question is how hardcore are these guys going to react? Are they instantly going to launch into buff spells, teleport/dimension door and start attacking? Are they going to group up a little (the two students get together... the head student dimension dooring to his master's room, etc)?
I'm trying to get a feel for exactly how these guys would react. They are in thier rooms studying, reading, what not and they heard the momentary cry of one of the guards getting killed. Really if the four gang up on the PCs I expect a TPK (they are 6 PCs ranging from 10th-12th level).
Also I had decided to make the two students tougher than they were originally written since the party is 6 people not 4.
Possibilities:
1. The drow all launch into full scale battle mode, after all they are under attack. They each cast the requisite buff spells without contacting each other, then DDoor or Teleport, flying, into the Inverted Tower and start blasting.
2. The students get together, buff themselves up and wait to kill whomever comes onto their level. The head student Ddoors up to his Master's room. The archmage buffs up then Teleports himself and his head student to the Inverted Tower room to parlay with whomever. He is noted in the adventure as being motivated to talk first, since he would love if the PCs took out the drow in control of the outpost.
3. The drow all four get together, buff up, and assault the PCs together as a coherent group.
Sorry for the length of this. Advice welcome.