WizarDru
Adventurer
Reprinting the first of many:
First up, the Bargainers. A set of 6 Greater Barghests with classes, the Bargainers made a dark pact with the being known as the Shadow Taker. In return, they gained powers to make them more puissant. An efficient fighting unit, they had no idea they were massively outclassed by the Savage Sword of Meepo.
Bargainer 1, Skulk; Greater barghest Rog12: CR 17; ECL 21; Size L; HD 21; hp 154; Init +6; Spd 60 ft (base 30 ft), or 60 ft.; AC 23, touch 14, FF 18; BAB +12/+7/+2; Atk: +21/+16/+11 melee (1d8 + 5, Bite), +16/+16 melee (1d6 + 3, Claws); SA Spell-like abilities, feed; SQ Damage reduction 15/+1, scent, alternate form; AL LE; SV Fort +15, Ref +19, Will +15; Str 20, Dex 18, Con 20, Int 26, Wis 21, Cha 19.
Skills and Feats: Balance +19, Bluff +19, Climb +20, Concentration +17, Craft (Trapmaking) +21, Decipher Script +23, Diplomacy +19, Gather Information +19, Heal +12.5, Hide +19, Sleight of Hand +19, Intimidate +19, Survival +20, Jump +20, Knowledge (Arcana) +15.5, Listen +17, Sense Motive +17, Spellcraft +15.5, Spot +20, Swim +20, Tumble +19, Use Magic Device +19, Use Rope +19; Armor Proficiency (Light), Combat Casting, Combat Reflexes, Dodge, Improved Initiative, Improved Unarmed Strike, Mobility, Spring Attack, Stunning Fist, Damage Reduction, Scent, Sneak Attack, Uncanny Dodge, Evasion, Slippery Mind.
Bargainer 2, Shrike; Greater barghest PsiEgo12: CR 17; ECL 21; Size L; HD 21; hp 153; Init +2; Spd 60 ft (base 30 ft), or 60 ft.; AC 14, touch 5, FF 13; BAB +9/+4; Atk: +16/+11 melee (1d8 + 7, Bite), +11/+11 melee (1d6 + 5, Claws); SA Spell-like abilities, feed; SQ Damage reduction 15/+1, scent, alternate form; AL LE; SV Fort +15, Ref +11, Will +21; Str 24, Dex 0, Con 20, Int 24, Wis 24, Cha 18.
Skills and Feats: Appraise +14.5, Bluff +16, Concentration +20, Diplomacy +11.5, Heal +11.5, Hide +23, Intimidate +18, Jump +22, Listen +19, Search +14.5, Sense Motive +19, Spellcraft +14.5, Spot +19, Swim +22, Autohypnosis +22, Knowledge (Psionics) +22, Psicraft +22, Stabilize Self +20, Use Psionic Device +11.5; Combat Casting, Combat Reflexes, Improved Initiative, Damage Reduction, Scent, Extend Power, Inertial Armor, Mental Leap, Persistent Power, Speed of Thought.
Power Points: 103.
Powers Known: Biofeedback, Bite of the Tiger, Bite of the Wolf, Body Adjustment, Body Equilibrium, Breath of the Dragon, Chameleon, Claws of the Bear, Compression, Iron Body, Lesser Natural Armor, Metamorphosis, Natural Armor, Painful Touch, Psychofeedback, Rejuvenation, Shadow Body, Shapechange, Suspend Life, Sustenance, Talons, Vigor.
Bargainer 3 Stand; Greater barghest Ftr2/Def10: CR 17; ECL 21; Size L; HD 21; hp 197; Init +7; Spd 40 ft (base 30 ft), or 60 ft.; AC 36, touch 15, FF 30; BAB +18/+13/+8/+3; Atk: +25/+20/+15/+10 melee (1d8 + 3, Bite), +20/+20 melee (1d6 + 1, Claws); SA Spell-like abilities, feed; SQ Damage reduction 15/+1, scent, alternate form; AL ; SV Fort +25, Ref +18, Will +27; Str 16, Dex 18, Con 20, Int 16, Wis 24, Cha 21.
Skills and Feats: Balance +4, Bluff +17, Climb +3, Concentration +17, Diplomacy +11, Escape Artist +4, Hide +7, Sleight of Hand +1.5, Intimidate +19, Jump +10, Listen +22, Pick Pocket +1, Scry +13, Search +10.5, Sense Motive +22, Spellcraft +13, Spot +22, Tumble +4, Use Rope +9, Wilderness Lore +12; Armor Proficiency (Heavy), Armor Proficiency (Light), Armor Proficiency (Medium), Blind-Fight, Combat Casting, Combat Reflexes, Dodge, Endurance, Terrain Mastery Plains, Improved Initiative, Iron Will, Martial Weapon Proficiency, Quick Draw, Shield Proficiency, Simple Weapon Proficiency, Toughness, Damage Reduction, Scent, Defensive Stance, Defensive Awareness.
Possessions: Full plate +4, Longsword +3.
Bargainer 4 Slink; Greater barghest Rog6/Sha7: CR 18; ECL 22; Size L; HD 22; hp 118; Init +8; Spd 60 ft (base 30 ft), or 60 ft.; AC 25, touch 16, FF 18; BAB +12/+7/+2; Atk: +19/+14/+9 melee (1d8 + 3, Bite), +14/+14 melee (1d6 + 1, Claws); SA Spell-like abilities, feed; SQ Damage reduction 15/+1, scent, alternate form; AL LE; SV Fort +11, Ref +23, Will +17; Str 16, Dex 22, Con 13, Int 15, Wis 24, Cha 21.
Skills and Feats: Balance +15, Bluff +17, Concentration +13, Decipher Script +18, Escape Artist +22, Hide +22, Sleight of Hand +15, Intimidate +19, Jump +15, Listen +19, Move Silently +22, Perform +14, Pick Pocket +15, Read Lips +11, Search +18, Sense Motive +19, Spot +23, Tumble +22, Use Magic Device +14; Planar Cohort, Armor Proficiency (Light), Combat Casting, Combat Reflexes, Dodge, Improved Initiative, Mobility, Spring Attack, Two-Weapon Fighting, Damage Reduction, Scent, Sneak Attack, Evasion, Uncanny Dodge, Hide in Plain Sight, Evasion, Darkvision, Uncanny Dodge, Shadow Illusion, Summon Shadow, Shadow Jump, Defensive Roll, Slippery Mind.
First up, the Bargainers. A set of 6 Greater Barghests with classes, the Bargainers made a dark pact with the being known as the Shadow Taker. In return, they gained powers to make them more puissant. An efficient fighting unit, they had no idea they were massively outclassed by the Savage Sword of Meepo.
Bargainer 1, Skulk; Greater barghest Rog12: CR 17; ECL 21; Size L; HD 21; hp 154; Init +6; Spd 60 ft (base 30 ft), or 60 ft.; AC 23, touch 14, FF 18; BAB +12/+7/+2; Atk: +21/+16/+11 melee (1d8 + 5, Bite), +16/+16 melee (1d6 + 3, Claws); SA Spell-like abilities, feed; SQ Damage reduction 15/+1, scent, alternate form; AL LE; SV Fort +15, Ref +19, Will +15; Str 20, Dex 18, Con 20, Int 26, Wis 21, Cha 19.
Skills and Feats: Balance +19, Bluff +19, Climb +20, Concentration +17, Craft (Trapmaking) +21, Decipher Script +23, Diplomacy +19, Gather Information +19, Heal +12.5, Hide +19, Sleight of Hand +19, Intimidate +19, Survival +20, Jump +20, Knowledge (Arcana) +15.5, Listen +17, Sense Motive +17, Spellcraft +15.5, Spot +20, Swim +20, Tumble +19, Use Magic Device +19, Use Rope +19; Armor Proficiency (Light), Combat Casting, Combat Reflexes, Dodge, Improved Initiative, Improved Unarmed Strike, Mobility, Spring Attack, Stunning Fist, Damage Reduction, Scent, Sneak Attack, Uncanny Dodge, Evasion, Slippery Mind.
Bargainer 2, Shrike; Greater barghest PsiEgo12: CR 17; ECL 21; Size L; HD 21; hp 153; Init +2; Spd 60 ft (base 30 ft), or 60 ft.; AC 14, touch 5, FF 13; BAB +9/+4; Atk: +16/+11 melee (1d8 + 7, Bite), +11/+11 melee (1d6 + 5, Claws); SA Spell-like abilities, feed; SQ Damage reduction 15/+1, scent, alternate form; AL LE; SV Fort +15, Ref +11, Will +21; Str 24, Dex 0, Con 20, Int 24, Wis 24, Cha 18.
Skills and Feats: Appraise +14.5, Bluff +16, Concentration +20, Diplomacy +11.5, Heal +11.5, Hide +23, Intimidate +18, Jump +22, Listen +19, Search +14.5, Sense Motive +19, Spellcraft +14.5, Spot +19, Swim +22, Autohypnosis +22, Knowledge (Psionics) +22, Psicraft +22, Stabilize Self +20, Use Psionic Device +11.5; Combat Casting, Combat Reflexes, Improved Initiative, Damage Reduction, Scent, Extend Power, Inertial Armor, Mental Leap, Persistent Power, Speed of Thought.
Power Points: 103.
Powers Known: Biofeedback, Bite of the Tiger, Bite of the Wolf, Body Adjustment, Body Equilibrium, Breath of the Dragon, Chameleon, Claws of the Bear, Compression, Iron Body, Lesser Natural Armor, Metamorphosis, Natural Armor, Painful Touch, Psychofeedback, Rejuvenation, Shadow Body, Shapechange, Suspend Life, Sustenance, Talons, Vigor.
Bargainer 3 Stand; Greater barghest Ftr2/Def10: CR 17; ECL 21; Size L; HD 21; hp 197; Init +7; Spd 40 ft (base 30 ft), or 60 ft.; AC 36, touch 15, FF 30; BAB +18/+13/+8/+3; Atk: +25/+20/+15/+10 melee (1d8 + 3, Bite), +20/+20 melee (1d6 + 1, Claws); SA Spell-like abilities, feed; SQ Damage reduction 15/+1, scent, alternate form; AL ; SV Fort +25, Ref +18, Will +27; Str 16, Dex 18, Con 20, Int 16, Wis 24, Cha 21.
Skills and Feats: Balance +4, Bluff +17, Climb +3, Concentration +17, Diplomacy +11, Escape Artist +4, Hide +7, Sleight of Hand +1.5, Intimidate +19, Jump +10, Listen +22, Pick Pocket +1, Scry +13, Search +10.5, Sense Motive +22, Spellcraft +13, Spot +22, Tumble +4, Use Rope +9, Wilderness Lore +12; Armor Proficiency (Heavy), Armor Proficiency (Light), Armor Proficiency (Medium), Blind-Fight, Combat Casting, Combat Reflexes, Dodge, Endurance, Terrain Mastery Plains, Improved Initiative, Iron Will, Martial Weapon Proficiency, Quick Draw, Shield Proficiency, Simple Weapon Proficiency, Toughness, Damage Reduction, Scent, Defensive Stance, Defensive Awareness.
Possessions: Full plate +4, Longsword +3.
Bargainer 4 Slink; Greater barghest Rog6/Sha7: CR 18; ECL 22; Size L; HD 22; hp 118; Init +8; Spd 60 ft (base 30 ft), or 60 ft.; AC 25, touch 16, FF 18; BAB +12/+7/+2; Atk: +19/+14/+9 melee (1d8 + 3, Bite), +14/+14 melee (1d6 + 1, Claws); SA Spell-like abilities, feed; SQ Damage reduction 15/+1, scent, alternate form; AL LE; SV Fort +11, Ref +23, Will +17; Str 16, Dex 22, Con 13, Int 15, Wis 24, Cha 21.
Skills and Feats: Balance +15, Bluff +17, Concentration +13, Decipher Script +18, Escape Artist +22, Hide +22, Sleight of Hand +15, Intimidate +19, Jump +15, Listen +19, Move Silently +22, Perform +14, Pick Pocket +15, Read Lips +11, Search +18, Sense Motive +19, Spot +23, Tumble +22, Use Magic Device +14; Planar Cohort, Armor Proficiency (Light), Combat Casting, Combat Reflexes, Dodge, Improved Initiative, Mobility, Spring Attack, Two-Weapon Fighting, Damage Reduction, Scent, Sneak Attack, Evasion, Uncanny Dodge, Hide in Plain Sight, Evasion, Darkvision, Uncanny Dodge, Shadow Illusion, Summon Shadow, Shadow Jump, Defensive Roll, Slippery Mind.
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