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Wizards: Already Too Strong?
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<blockquote data-quote="Aeric" data-source="post: 5921683" data-attributes="member: 17012"><p>I played last night--as the wizard, in fact--and I honestly didn't feel too overpowered.</p><p></p><p>I used Burning Hands on the room filled with rats, which only served to make them flee out of the room, but it did, at least, end the combat. I used Sleep on a room filled with Kobolds, which was _very_ effective. After that, I had only my cantrips to rely on. With Magic Missile, I was contributing to every combat but not dominating it--I dropped a couple of kobolds in the fight with the king, but there were so many of them it was necessary for our survival. It was a challenging fight, and both the fighter and the rogue went down a couple of times before it was all over.</p><p></p><p>Magic Missile at-will was a head-scratcher for everyone at the table. Our first thought was that it was OP, but in play, it didn't really feel that way. I used Shocking Grasp once, but missed. Our group wasn't very good at staying together in the dungeon, so the Light spell wasn't as useful as it might have been (although if I knew people were going to run off, I would have given everyone their own casting of the spell).</p><p></p><p>Despite this, I would probably recommend that the at-will attack power not be auto-hit. Since the wizard uses his Int to modify his "BAB," he has about the same chance to hit as everyone else. Plus, I kind of missed making attack rolls.</p></blockquote><p></p>
[QUOTE="Aeric, post: 5921683, member: 17012"] I played last night--as the wizard, in fact--and I honestly didn't feel too overpowered. I used Burning Hands on the room filled with rats, which only served to make them flee out of the room, but it did, at least, end the combat. I used Sleep on a room filled with Kobolds, which was _very_ effective. After that, I had only my cantrips to rely on. With Magic Missile, I was contributing to every combat but not dominating it--I dropped a couple of kobolds in the fight with the king, but there were so many of them it was necessary for our survival. It was a challenging fight, and both the fighter and the rogue went down a couple of times before it was all over. Magic Missile at-will was a head-scratcher for everyone at the table. Our first thought was that it was OP, but in play, it didn't really feel that way. I used Shocking Grasp once, but missed. Our group wasn't very good at staying together in the dungeon, so the Light spell wasn't as useful as it might have been (although if I knew people were going to run off, I would have given everyone their own casting of the spell). Despite this, I would probably recommend that the at-will attack power not be auto-hit. Since the wizard uses his Int to modify his "BAB," he has about the same chance to hit as everyone else. Plus, I kind of missed making attack rolls. [/QUOTE]
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Wizards: Already Too Strong?
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