KesselZero
First Post
I haven't played yet-- will tomorrow-- but just from looking at the character sheets I was very surprised by the wizard's at-wills. I had expected from earlier playtest reports that the wizard could get a single at-will as a single feat (Lance of Flame or whatever it was called that was talked about from DDXP). Instead we have a wizard who has no less than six at-wills at first level, as best I can tell four from class and two from theme.
Let's look at what they can do in combat:
Magic Missile: small damage, auto-hits
Shocking Grasp: same damage as a rogue without Sneak Attack
Ray of Frost: freezes enemy in place
And out of combat:
Detect Magic: what it says on the tin
Mage Hand: as always
Light: an hour of torchlight
So yeah, this seems like an awful lot to me. Add to this the wizard's actual spells (3/day at first level) and high HP and you've got a character who can keep up with everybody but the fighter in at-will damage (the cleric of Moradin's at-will attack spell is comparable) AND immediately eliminates the need for torches, ever, at first level. Plus against low-level enemies the low damage of Magic Missile is an auto-kill, so who even needs a fighter?
Can somebody who's played these characters confirm or deny how they stack up against each other? The wizard seems to have a whole lot going for it.
Let's look at what they can do in combat:
Magic Missile: small damage, auto-hits
Shocking Grasp: same damage as a rogue without Sneak Attack
Ray of Frost: freezes enemy in place
And out of combat:
Detect Magic: what it says on the tin
Mage Hand: as always
Light: an hour of torchlight
So yeah, this seems like an awful lot to me. Add to this the wizard's actual spells (3/day at first level) and high HP and you've got a character who can keep up with everybody but the fighter in at-will damage (the cleric of Moradin's at-will attack spell is comparable) AND immediately eliminates the need for torches, ever, at first level. Plus against low-level enemies the low damage of Magic Missile is an auto-kill, so who even needs a fighter?
Can somebody who's played these characters confirm or deny how they stack up against each other? The wizard seems to have a whole lot going for it.