mcintma
First Post
If you want to use your method of balance, where wizards are extremely vulnerable at low levels and insanely powerful at high levels, then the problem is that during a level-1 playtest my wizard completely outshone the other characters and never came near to dying. If you prefer a more modern type of balance in which classes are balanced with each other at each level, then the problem is that during a level-1 playtest my wizard completely outshone the other characters and never came near to dying.
There's a thread on WOTC forum lamenting the constant death of the wizards in playtest. It seems that, without AOO, there's little to prevent the enemy from gang-banging the wimpy wiz in melee or at range (except a kind DM). This rings true, though mind you I have not ran a playtest myself yet to verify.
Thread here:
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