FourthBear
First Post
Don't forget that 4e wizards have four cantrips, each of which can be used instantly at will. Prestidigitation is so broadly defined that it can cover damn near many kind of "weird little magic" that the wizard wishes to use.2) Out of combat, 4e wizards are far less magical than in older editions. Rituals do not make up for the inability to instantly cast "fun" spells.
Could you name some of the "fun" spells you think the wizard would need to cast instantly and therefore wouldn't fit within rituals? While I very much approve of the ritual system/utility power breakdown, it would be good to know where limitations lie. Ironically, rituals are a point where I feel the D&D gains in simulation quality, since many times they help describe a magical world better than one in which each wizard can have a battery of no-cost, instant cast spells capable of changing the immediate game world. The old "why don't wizards with Teleport without Error, Scrying, Polymorph Other and many other spells with no cost and able to be spam cast result in a world where this and this and this happen."