MerakSpielman
First Post
So you have a reasonably high-level wizard, say 14th level. You're going to be heading into a dungeon with a few other people - the standard mix of fighter, cleric, rogue. You have no idea what you're going to be facing in the dungeon - what sort of terrain, what sort of monsters, how long you'll be down there, etc... For some reason, scouting ahead by any means (including divinations) is not possible. You strongly suspect a random mixture of monsters, traps, puzzles, and mundane obsticles.
What loadout of spells do you choose to prepare? For simplicity's sake, let's say you recently used up all of your scrolls and wands and haven't had time to purcase/create any more. As far as your companions' capabilities, you know that the fighters is good at hitten' critters, the cleric is known for his propensity to heal and buff, and the rogue specializes in dungeon-crawling, with lockpicking and sneaking emphasis.
Assume 23 INT (18 at first level, +3 increases, +2 item) , no school specialization, and the only spells in your spellbook are the ones you've gotten for free as you level up (darn scribing costs!).
The reason I'm thinking about this is because every time a thread comes up that mentions a problem, obstacle, or opponent a wizard could concievably face, people start spouting off spells that the wizard could use to great effect. The X-factor is, though, that the wizard might not have that particular spell prepared at the time. I'm trying to get an impression of what you all consider to be the most default, standard, and generic wizard spell loadout.
So your spellbook contains (assuming you took spells of the highest level allowable when you leveled):
0th: all, 1st: 9, 2nd: 4, 3rd: 4, 4th: 4, 5th: 4, 6th: 4, 7th: 4
And you have prepared:
0th: 4, 1st: 4+2, 2nd: 4+2, 3rd: 4+1, 4th: 4+1, 5th: 3+1, 6th: 3+1, 7th: 2+0
With what do you fill your few precious slots?
What loadout of spells do you choose to prepare? For simplicity's sake, let's say you recently used up all of your scrolls and wands and haven't had time to purcase/create any more. As far as your companions' capabilities, you know that the fighters is good at hitten' critters, the cleric is known for his propensity to heal and buff, and the rogue specializes in dungeon-crawling, with lockpicking and sneaking emphasis.
Assume 23 INT (18 at first level, +3 increases, +2 item) , no school specialization, and the only spells in your spellbook are the ones you've gotten for free as you level up (darn scribing costs!).
The reason I'm thinking about this is because every time a thread comes up that mentions a problem, obstacle, or opponent a wizard could concievably face, people start spouting off spells that the wizard could use to great effect. The X-factor is, though, that the wizard might not have that particular spell prepared at the time. I'm trying to get an impression of what you all consider to be the most default, standard, and generic wizard spell loadout.
So your spellbook contains (assuming you took spells of the highest level allowable when you leveled):
0th: all, 1st: 9, 2nd: 4, 3rd: 4, 4th: 4, 5th: 4, 6th: 4, 7th: 4
And you have prepared:
0th: 4, 1st: 4+2, 2nd: 4+2, 3rd: 4+1, 4th: 4+1, 5th: 3+1, 6th: 3+1, 7th: 2+0
With what do you fill your few precious slots?