• The VOIDRUNNER'S CODEX is LIVE! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!

Working for the Baron - OOC


log in or register to remove this ad

Ferrix

Explorer
Will finish his equipment and other stuff later.

Code:
[B]Name:[/B] Kincaid
[B]Class:[/B] Ranger 2/Paladin 2
[B]Race:[/B] Human
[B]Size:[/B] Medium
[B]Gender:[/B] Male
[B]Alignment:[/B] Lawful Good
[B]Deity:[/B] Heironious & Rao

[B]Str:[/B] 14 +2 (6p.)     [B]Level:[/B] 4        [B]XP:[/B] 6000
[B]Dex:[/B] 14 +2 (6p.)     [B]BAB:[/B] +4         [B]HP:[/B] 33 (2d8+2d10+8)
[B]Con:[/B] 14 +2 (6p.)     [B]Grapple:[/B] +6     [B]Dmg Red:[/B] -/-
[B]Int:[/B] 10 +0 (2p.)     [B]Speed:[/B] 30'      [B]Spell Res:[/B] --
[B]Wis:[/B] 12 +1 (4p.)     [B]Init:[/B] +2        [B]Spell Save:[/B] --
[B]Cha:[/B] 16 +3 (8p.)     [B]ACP:[/B] -1         [B]Spell Fail:[/B] XX%

                   [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]              10    +5    +2    +2    +0    +0    +0    19
[B]Touch:[/B] 12              [B]Flatfooted:[/B] 17

                         [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                      6    +2    +3    +11
[B]Ref:[/B]                       3    +2    +3    +8
[B]Will:[/B]                      0    +1    +3    +4

[B]Weapon                  Attack   Damage     Critical[/B]
+1 Morningstar            +7     1d8+3         20x2
MW Bladed Light Shield    +7     1d4+1         20x2
Longsword                 +6     1d8+2      19-20x2
Dagger                    +6     1d4+2      19-20x2

[B]Languages:[/B] Common

[B]Abilities:[/B] Bonus Feat, Bonus Skill Points; Track, Wild Empathy, Favored Enemy: Undead (+2), Combat Style (TWF); Smite Evil, Aura of Good, Detect Evil, Divine Grace, Lay on Hands

[B]Feats:[/B] Nemesis: Undead (lvl 1), Improved Shield Bash (human), Track (rgr 1), Two-Weapon Fighting (rgr 2), Devoted Tracker (lvl 3)

[B]Skill Points:[/B] 35+6       [B]Max Ranks:[/B] 7/3.5
[B]Skills                   Ranks  Mod  Misc  Total[/B]
Survival                   5    +1          +6
Knowledge (dungeoneering)  5    +0          +5
Knowledge (religion)       5    +0          +5
Search                     5    +0          +5
Listen                     5    +1          +6
Spot                       5    +1          +6
Hide                       5    +2    -1    +6
Move Silently              5    +2    -1    +6
Ride                       1    +2          +3

[B]Equipment:                 Cost  Weight[/B]
Chain Shirt +1             1250gp   25lb
MW Bladed Light Shield +1  1163gp   10lb
+1 Morningstar             2308gp    6lb
Light Hammer                  4gp    4lb
Spiked Gauntlets, 2          10gp    2lb
Dagger                        2gp    1lb
Composite (+2) Longbow      300gp    3lb
Arrows (40)                   2gp    6lb
Crowbar                       2gp    5lb
Flint & Steel                 1gp    -lb
Grappling Hook                1gp    4lb
Silk Rope                    10gp    5lb
Everburning Hooded Lantern  117gp    2lb
Whestone                      2cp    1lb
Waterskin                     1gp    4lb
Explorer's Outfit             -gp    -lb
Bedroll                       1sp    5lb
Backpack                      2gp    2lb
Torches, 10                   1sp   10lb
Alchemist's Fire, 2          40gp    2lb
Flasks of Acid, 2            20gp    2lb
Holy Water, 1                25gp    1lb
Mule                          8gp    -lb
Pack Saddle                   5gp   15lb
Potion of Cure Light (3)    150gp    -lb
Potion of Bless Weapon      100gp    -lb
Potion of Prot. Evil         50gp    -lb

[B]Total Weight:[/B]115lb      [B]Money:[/B] 32gp 7sp 9cp

                           [B]Lgt   Med   Hvy  Lift  Push[/B]
[B]Max Weight:[/B]               58   116   175   350   875

[B]Age:[/B] 25
[B]Height:[/B] 5'10"
[B]Weight:[/B] 155lb
[B]Eyes:[/B] Golden Brown
[B]Hair:[/B] Gray
[B]Skin:[/B] Tanned/Leathery

Appearance: XXXX

Background: XXXX
 
Last edited:

Darik

First Post
I would like to join if this isnt too full, would you mind having two of something? cause it seems the only thing your really missing is a Bard, Druid, and Barbarian, i dont play any of those, so can i be a second of something if im able to join?
 

AmorFati

First Post
Darik said:
I would like to join if this isnt too full, would you mind having two of something? cause it seems the only thing your really missing is a Bard, Druid, and Barbarian, i dont play any of those, so can i be a second of something if im able to join?


I will only take 4 players. However, I will take the 4 first complete characters to the game. As of now, there is only 1 submitted character, so go ahead and make a character of your own :)
 


Darik

First Post
COMPLETE
Character Name: Alton
Players Name: Darik
Class and Level:Rogue Lvl 4
Race:Half-ling
Alignment:CG
Deity:N/A
Speed:20ft
Size:Small
Age:26
Gender:Male
Height:3ft
Weight:33pds
Eyes:Brown
Hair:Black
Skin:White
Hit Points:19
Armor Class:
AC=18+10+4+3+1
Ability Modifiers:
Strength:12 +1
Dexterity:16 +3
Constitution:10 0
Intelligence:14+2
Wisdom: :14 +2
Charisma: 14+2
Initiative: +7
Base Saves
Fortitude: +4 +1 +2 +1
Reflex: +8 +4 +4 +1
Will: +4 +1 +2 +1
Base Attack Bonus: +4
Weapons:
Weapon(1)
Light Repeating Crossbow
Attack Bonus: +4
Damage: 1d6
Critical Damage: 19-20/x2
Type:
Notes:
Skill List
Appraise INT
Ballance DEX
Bluff CHA
Climb STR +10 +1 +7 +2
Craft INT
Decipher Script INT
Diplomacy CHA
Disable Device INT +9 +2 +7
Disguise CHA
Escape Artist DEX +10 +3 +7
Forgery INT
Gather Info CHA
Hide DEX +10 +3 +7
Intimidate CHA
Jump STR +10 +1 +7 +2
Knowledge INT
Listen WIS
Move Silenty DEX +12 +3 +7 +2
Open Lock DEX +10 +3 +7
Perform CHA
Profession WIS
Search INT +9 +2 +7
Sense Motive WIS +7 +2 +7
Tumble DEX
Use Magic DeviceCHA
Use Rope DEX +10 +3 +7
Campiagn
THE STANDING STONE
Experience Points
6,000
Gear:
300 Crossbow Bolts(bought) 30gp
Bedroll(1sp)
Flint and Steel(1gp)
Rope(50ft) (1gp)
3 trail rations
1 person tent(10gp)
3 Torch(3cp)
Tool kit(30gp)
empty sack(1sp)
signet ring(5gp)(with Diety placed on it)
Blanket(5sp)
Armor/Protective Type
AC Bonus: +4
Max Dex: +4
Chain Shirt
Check Penalty:-2
Spell Failure:20%
Speed:30 ft.
Weight:25 lbs.
Specail Features:
Notes: Bought
Other Possessions
Feats
Toughness
Improved Initiative
Special Abilities
Sneak Attack+2d6,Trap sense+1
Evasion
Uncanny Dodge
Languages
Commom
Elven
Orc
Money
5053

More of a Bio:
He doesnt like fighting, hes a theif, he likes to steal from people that he either knows he can get away from. He would rather run from a fight than actually fight, if there was no way of running, than he can think of something to get him out of it. People he becomes close with he will not steal from, so the party may not have to worry about him, depending on who becomes friends with him. Of course characters dont know that. He was born into a big family and was tought the way of theiving, stole from his brothers and blammed it on another brother. Born in the south area(dont know the names of your places you have here). If he sees anything shiney than he well try and look at it, if its something that can be sold or bought than he well try and take it. He's favorite other race besides Halflings are Dwarfs, just because they have the same love for Jewelery as he does.

Hope this helps more of my character.






 
Last edited:

AmorFati

First Post
Darik said:
Heres What i have so far for my Character Sheet, wanted to get what i have in so i would beable to play, im gonna finish it now.

I am thinking of starting up a 1st level game for new players, if you'd like to
 

Darik

First Post
Well im not that new, ive played 4th level campiagns and im almost done with this character sheet, but i guess if noone else joins in for this one i will, but i wanna do this one if possible. I just need to know how many ranks i can get at 4th level, i think its 7 but i could be wrong, wanna be sure. and can you explain the 32 point buy? skills is the only thing that gets me.
 
Last edited:

AmorFati

First Post
Darik said:
Well im not that new, ive played 4th level campiagns and im almost done with this character sheet, but i guess if noone else joins in for this one i will, but i wanna do this one if possible. I just need to know how many ranks i can get at 4th level, i think its 7 but i could be wrong, wanna be sure. and can you explain the 32 point buy? skills is the only thing that gets me.

7ranks is max, aye.

As for the point buy:
All abilities start at 8
Take your 32 points and spread them out among your abilities.
For ability scored of a 14 or lower, you buy points on a 1-for-1-basis. For ability scores of 15-16, you buy points on a 2-for-1 basis. 17+ on a 3-for-1-basis.
So, to get an ability score of 9, you need to use 1 point of the 32 you have.
To get an ability score of 10, you need to use 2 points total.
To get 11, 3 points total.
12, 4 points.
13, 5 points.
14, 6 points.
15, 8 points.
16, 10 points.
17, 13 points.
18, 16 points.
 

wgreen

First Post
Will's character

Will update this as I get the time. ;)

Hargrim of Clan Joterhun
Male Dwarf Rogue 3 / Fighter 1
(Order: Rogue/Fighter/Rogue/Rogue)


Hair:
Red
Eyes: Dark green
Height: 4' 1"
Weight: 150 lbs.
Age: 54
Alignment: Chaotic good
Size: Medium
Type: Humanoid
Speed: 20 ft.


Str:
14 (+2)
Dex: 16 (+3) [15 base, +1 level]
Con: 16 (+3) [14 base, +2 racial]
Int: 14 (+2)
Wis: 10
Cha: 10 [12 base, -2 racial]


HP: 32 (3d6 + 1d10 + 12 Con)


AC: 18 (10 base, +5 armor, +3 Dex) / 13 / 15


Saves:
Fortitude: +6 (+2 base Fighter, +1 base Rogue, +3 Con)
Reflex: +6 (+3 base Rogue, +3 Dex)
Will: +1 (+1 base Rogue)


Init: +3 (+3 Dex)


Base Attack Bonus: +3 (+1 base Fighter, +2 base Rogue)


Attacks:
+1 handaxe (attack): +6 (+3 base, +2 Str, +1 enhancement), 1d6+3 damage, threat 20/x3
+1 handaxe and masterwork handaxe (full attack): +4/+4 (+3 base, +2 Str, +1 enhancement, -2 Two-Weapon Fighting), 1d6+3/1d6+2 damage, threat 20/x3
Composite shortbow, Str +2: +6 (+3 base, +3 Dex), 1d6+2 damage, threat 20/x3, range 70 ft.


Skills:
Skill Points: 64
Max Rank for class skills: 7

Appraise: +5 (+7 stonework/metal) [3 ranks, +2 Int, (+2 stonework/metal)]
Balance: +2 [+3 Dex, +2 synergy (Tumble), -3 load]
Bluff: +7 [7 ranks]
Climb: +3 [4 ranks, +2 Str, -3 load]
Diplomacy: +7 [5 ranks, +2 synergy (Bluff)]
Disable Device: +8 [6 ranks, +2 Int]
Gather Information: +2 [2 ranks]
Hide: +4 [4 ranks, +3 Dex, -3 load]
Intimidate: +2 [+2 synergy (Bluff)]
Jump: +4 [3 ranks, +2 Str, +2 synergy (Tumble), -3 load]
Knowledge (local): +4 [2 ranks, +2 Int]
Listen: +3 [3 ranks]
Move Silently: +4 [4 ranks, +3 Dex, -3 load]
Open Lock: +6 [3 ranks, +3 Dex]
Search: +8 (+10 stonework) [6 ranks, +2 Int, (+2 stonework)]
Sleight of Hand: +4 [2 ranks, +3 Dex, +2 synergy (Bluff), -3 load]
Spot: +3 [3 ranks]
Tumble: +6 [6 ranks, +3 Dex, -3 load]


Feats:
Level 1: Two-Weapon Fighting
Fighter 1: Combat Expertise
Level 3: Improved Feint


Languages:
Common
Dwarven
Goblin
Orc


Equipment:
Handaxe +1: 2,306 gp
Masterwork handaxe: 306 gp
Dagger: 2 gp
Composite shortbow (+2 Str): 225 gp
Arrows (20): 1 gp
Chain shirt +1: 1,250 gp
Traveler's outfit

Backpack: 2 gp
Bedroll: 1 sp
Climber's kit: 80 gp
Everburning torch: 110 gp
Flint and steel: 1 gp
Grappling hook: 1 gp
Lantern, hooded: 7 gp
Oil (1-pint flask): 1 sp
Rations, trail (per day) x3: 1 gp, 5 sp
Rope, silk (50 ft.): 10 gp
Sack: 1 sp
Waterskin: 1 gp

Pouch, belt: 1 gp
Potion of bull's strength: 300 gp
Potion of cure light wounds x4: 200 gp
Potion of invisibility: 300 gp

Pouch, belt: 1 gp
Acid (flask) x2: 20 gp
Alchemist's fire (flask) x2: 40 gp
Smokestick x2: 40 gp
Sunrod x2: 4 gp
Tindertwig: 1 gp

Pouch, belt: 1 gp
Holy water (flask): 25 gp
Tanglefoot bag: 50 gp
Thunderstone: 30 gp

Money
17 pp, 13 gp, 2 sp


Race:

  • +2 Constitution, –2 Charisma.
  • Medium: As Medium creatures, dwarves have no special bonuses or penalties due to their size.
  • Dwarf base land speed is 20 feet. However, dwarves can move at this speed even when wearing medium or heavy armor or when carrying a medium or heavy load (unlike other creatures, whose speed is reduced in such situations).
  • Darkvision: Dwarves can see in the dark up to 60 feet. Darkvision is black and white only, but it is otherwise like normal sight, and dwarves can function just fine with no light at all.
  • Stonecunning: This ability grants a dwarf a +2 racial bonus on Search checks to notice unusual stonework, such as sliding walls, stonework traps, new construction (even when built to match the old), unsafe stone surfaces, shaky stone ceilings, and the like. Something that isn’t stone but that is disguised as stone also counts as unusual stonework. A dwarf who merely comes within 10 feet of unusual stonework can make a Search check as if he were actively searching, and a dwarf can use the Search skill to find stonework traps as a rogue can. A dwarf can also intuit depth, sensing his approximate depth underground as naturally as a human can sense which way is up.
  • Weapon Familiarity: Dwarves may treat dwarven waraxes and dwarven urgroshes as martial weapons, rather than exotic weapons.
  • Stability: A dwarf gains a +4 bonus on ability checks made to resist being bull rushed or tripped when standing on the ground (but not when climbing, flying, riding, or otherwise not standing firmly on the ground).
  • +2 racial bonus on saving throws against poison.
  • +2 racial bonus on saving throws against spells and spell-like effects.
  • +1 racial bonus on attack rolls against orcs and goblinoids.
  • +4 dodge bonus to Armor Class against monsters of the giant type. Any time a creature loses its Dexterity bonus (if any) to Armor Class, such as when it’s caught flat-footed, it loses its dodge bonus, too.
  • +2 racial bonus on Appraise checks that are related to stone or metal items.
  • +2 racial bonus on Craft checks that are related to stone or metal.
  • Automatic Languages: Common and Dwarven. Bonus Languages: Giant, Gnome, Goblin, Orc, Terran, and Undercommon.
  • Favored Class: Fighter. A multiclass dwarf ’s fighter class does not count when determining whether he takes an experience point penalty for multiclassing
Class:
Rogue:
Sneak attack +2d6
Trapfinding
Evasion
Trap sense +1

Fighter:
Bonus feats


Proficiencies:
All simple and martial weapons
All armor
All shields
 
Last edited:

Voidrunner's Codex

Remove ads

Top