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World of Greyhawk Folio - 30 years on

MerricB

Eternal Optimist
Supporter
The release of The World of Greyhawk in 1980 was an event that I didn't mark. At that point, it was still a year before I would get my first introduction to Dungeons and Dragons. Eventually I was introduced to the World of Greyhawk through the first real AD&D campaign I played in the mid- to late-eighties, and that was using the later World of Greyhawk (2nd Edition) 1983 boxed setting. It was only in the past decade that I became aware of this original 1980 release of the setting.

Now, thanks to the wonders of e-bay, it is mine! The folio's cover is battered, but the maps are in surprisingly good shape and the 32-page booklet within is looking as well as can be expected for a 30-year old papery thing.

Looked at from this vantage point in the game's history, it's amazing how brief the descriptions of the countries are. The 1983 release, whilst not changing that much for the countries' descriptions, added in a wealth of other material, including names of the rulers, actually listing the gods of the world, plus specific encounter tables and the like. There is no doubt that the 1983 boxed set is the superior treatment.

The most striking elements of the original release are the two poster-sized maps by Darlene Pekul. The maps, printed on glossy thick-stock paper, have held up well through the years. There is no doubt that the maps are designed for gaming use: there is little bleed over from one hex's contents into another. At the scale of one hex=10 leagues (30 miles), there is a lot of terrain covered in the maps - and yet they still are a fraction of the size that would be covered later by the Forgotten Realms. I have always been very partial to these maps, although there are some odd artefacts, such as coastal or river cites not always being depicted on the actual coast or riverside!

The other notable element of the folio is the description of the History of the World of Greyhawk: interestingly, there is no creation mythology given at all (something lacking in every version of the World of Greyhawk), but instead we get an approximately four-page description of the past thousand years of the world. It is a history that begins with the destruction of the Baklunish and Suloise Empires at the end of a war between them in the Twin Cataclysms (The Rain of Colourless Fire and the Invoked Devastation), continues through the migrations into the eastern portion of the continent of the remnants of the empires plus the Oeridian people to a land mainly inhabited by the Flan (all of those peoples being human cultures), the rise of the Oeridian Empire (the Great Kingdom of the Aerdy), and its decline into fiend-worshipping insanity. Matters such as the Temple of Elemental Evil and the rise of Iuz the Old are also discussed, and it is from this history that we get the best description of the land of Greyhawk.

The rest of the book, as mentioned, is scant in information. At times, it notes where a notable early D&D adventure module is placed within the world: the Giant series, the Descent into the Depths, the Tomb of Horrors, White Plume Mountain and the Expedition to the Barrier Peaks all warrant mentions here. Occasional notes proclaim upcoming releases - some of which never really materialised in the form they might have expected. The Village of Hommlet and the Temple of Elemental Evil are two such, but perhaps the most disappointing "future release that never really happened" is that of the City of Greyhawk: the description of the city itself refers people to that work, but it would be nine years later in 1989, at the beginning of the 2nd edition era that The City of Greyhawk boxed set would be released, and that with none of Gary Gygax's input. The result doesn't bear all that much resemblance to the city described herein and in Gary's "Gord the Rogue" novels.

The book closes with a number of runes - several pages of them, in fact - that can be employed to annotate treasure maps and handouts, with such meanings as "Danger", "Death", "Treasure" and "Dragon". These did not receive such an extensive spread in the 1983 set, and - indeed - they feel very much like padding in this release. It is astonishing to see how much space is devoted to the runes, given how little space was given to individual country descriptions.

Given that, how are the descriptions? There is little here that goes deeply into each country. However, I do take away with me the sense that this is a world where each country isn't its own microcosm: there are links between the countries, occasional notes of past wars or occupations, and suchlike. There is basic inspiration here for the Dungeon Master, but most details are up to them to create.

To the modern eye, the 1980 release of The World of Greyhawk is somewhat of an amateurish effort - with the exception of the maps. This was still early in the history of D&D, and the revised set in 1983 would be a far more complete effort. I've spent many years playing in the World of Greyhawk, using four different editions of the D&D game. The basis for my campaigns can be found as far back as this release, although it does not provide the ingenuity and creativity a DM needs to make a memorable D&D campaign, it does provide a starting point. For that, the 1980 World of Greyhawk Folio was an important release.
 

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rogueattorney

Adventurer
To the modern eye, the 1980 release of The World of Greyhawk is somewhat of an amateurish effort...

And to my eyes most modern campaign setting products look bloated and full of unnecessary fluff that I would never use in my games, particularly forced meta-plots.

...it does not provide the ingenuity and creativity a DM needs to make a memorable D&D campaign...

Nor does any other campaign setting ever published. Those are provided by the DM him/herself.
 

Mortellan

Explorer
To the modern eye, the 1980 release of The World of Greyhawk is somewhat of an amateurish effort - with the exception of the maps. This was still early in the history of D&D, and the revised set in 1983 would be a far more complete effort. I've spent many years playing in the World of Greyhawk, using four different editions of the D&D game. The basis for my campaigns can be found as far back as this release, although it does not provide the ingenuity and creativity a DM needs to make a memorable D&D campaign, it does provide a starting point. For that, the 1980 World of Greyhawk Folio was an important release.

Great post Merric! I agree with nearly everything you bring up with one question to counter. Would the Darlene map also be considered amateurish in today's gaming culture of computer aided art or does it still hold up as the gold standard in mapping that is often imitated?
 

Great post Merric! I agree with nearly everything you bring up with one question to counter. Would the Darlene map also be considered amateurish in today's gaming culture of computer aided art or does it still hold up as the gold standard in mapping that is often imitated?

I can't speak for Merric, but I definitely still consider it a gold standard. The dramatically impressive thing about it is that it is:

(a) Completely functional from a utilitarian point of view;
(b) Extremely evocative in making the world seem to "come to life"; and
(c) Nevertheless a beautiful piece of art.

I've seen a few maps which are arguably more attractive as pieces of art. And I've seen maps which are arguably as utilitarian. But very few succeed at being both, and I'd be hard pressed to say that any of them truly surpass Darlene's achievement.
 

Hussar

Legend
Really? The maps are THAT good? I find the font work completely very off putting, never mind hard to read, and her rivers are completely unrealistic (note, rivers don't split, and rivers flow from the mountains to the sea - a quick glance reveals the Velverdyra river which flows, apparently, from the sea, over the mountains, and into Lake Quag, which then apparently drains to the north in the Fleur River, ending in the middle of nowhere.)

It's a good map, mind you. Very evocative. And certainly fun.

But the gold standard? Not in my mind. I spend a fair bit of time at Cartographer.org, and THOSE are the gold standard.
 

A

amerigoV

Guest
Really? The maps are THAT good? I find the font work completely very off putting, never mind hard to read, and her rivers are completely unrealistic (note, rivers don't split, and rivers flow from the mountains to the sea - a quick glance reveals the Velverdyra river which flows, apparently, from the sea, over the mountains, and into Lake Quag, which then apparently drains to the north in the Fleur River, ending in the middle of nowhere.)

Magic, boy. Its all magic! What is a river that flows from sea to mountain when compared to Dragons, gods that manifest in the world, and dudes like Vecna/Mordenkainen/Acererak? Everyday stuff, I say.

;)


FYI - as soon as you use the word "un/realistic" in a post about D&D, you should be flogged with wet spaghetti until you come to your senses :)
 

jaerdaph

#UkraineStrong
I too am amazed at how well my folio maps have held up over thirty years. B-)

I don't know if Darlene's amazing maps are or should be a gold standard for RPG maps today (that would border on apples and oranges comparison territory), but they are definitely iconic to D&D.
 

Jacob Marley

Adventurer
Really? The maps are THAT good? I find the font work completely very off putting, never mind hard to read, and her rivers are completely unrealistic (note, rivers don't split, and rivers flow from the mountains to the sea - a quick glance reveals the Velverdyra river which flows, apparently, from the sea, over the mountains, and into Lake Quag, which then apparently drains to the north in the Fleur River, ending in the middle of nowhere.)

I always assumed the Fler River flowed south into Lake Quag, I also assumed that the Velverdyva flowed along a canyon between the Yatils and the Clatspurs and then south through Veluna and Furyondy before draining into the Nyr Dyv. This is the first time I have ever heard anyone suggest these rivers flowed any other way. :confused:
 

Minicol

Adventurer
Supporter
Looked at from this vantage point in the game's history, it's amazing how brief the descriptions of the countries are. The 1983 release, whilst not changing that much for the countries' descriptions, added in a wealth of other material, including names of the rulers, actually listing the gods of the world, plus specific encounter tables and the like. There is no doubt that the 1983 boxed set is the superior treatment..


Ah, ah ! Good review, except for the "few changes" between versions.

I remember two changes over the years :
- the whole "who is the Duke of Urnst ?" thing. I believe it was explained in the Greyhawk adventures hardback.
- Ekbir : Since unfortunately as a French player I was stuck in LGH playing there, the most memorable quoete is AFAIK "Nothing memorable ever happpens there ..." :);):)
 

MerricB

Eternal Optimist
Supporter
Great post Merric! I agree with nearly everything you bring up with one question to counter. Would the Darlene map also be considered amateurish in today's gaming culture of computer aided art or does it still hold up as the gold standard in mapping that is often imitated?

I wish it were more copied. Could there be better maps than the Darlene map? Certainly - I believe that the Paizo 4-part Greyhawk map could be judged its superior. However, as most wilderness maps tend to go for look over utility... and as a result are horrible to use in play... I tend to really like the Darlene maps.

Cheers!
 

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