Ant
First Post
I strongly disagree. I'm DMing a party of 7 with an average character level of about 10. They recently went up against a dragon, a sorceress and a horde of various minions ranging from spawn of Tiamat to giant crocodiles to an evil elvish warband.mhensley said:My local book store finally go this in today and I had a chance to read a bit. I must say that I agree 110% with the part about the problems with 3.x monsters and encounters. I'm running a 10th lvl 3.5 game right now and everything they said is very evident and annoying. Groups of low level monsters are useless as they can barely hit anyone. Big monsters don't have enough actions and don't do enough damage to be a real danger to the party. Most encounters are just too fragile- if the monster doesn't take someone down in round one by surprise, it gets overwhelmed by the party by round 2 or 3.
The low-level monsters did exactly what they were meant to do -- obstruct and harass the PCs and act as cannonfodder (it's always good for the PCs to get a chance to wade in and kick butt). A few even managed to cause some damage and a little strife. The dragon and sorceress were a perfect challenge ... most PCs got whittled down to less than one-quarter hit points and one PC went down right at the end of the battle -- perfect!
I spent little effort trying to balance the encounter ... a look at the PCs capabilities, check against a few key monster abilities, a pinch of salt, stir and we're done.
If 4ed can make that process more intuitive or easier or quicker or whatever then great ... but there's nothing wrong with 3.5.