DaveMage said:
Well, let me ask you this - if you had to do the WLD all over again, what would you do differently?
oooh
good question
um.... most importantly, i would have chosen different monsters for region a
or at the very least, mixed up what we did have
i love B, C, and D... so no changes there
region E needed scarier insects with a better reason for being there
i would have removed one tribe of minotaurs from region F and replaced them with ettins
that the minotaurs were warring with. that would make the two major factions in the maze creatures with two heads and creatures that can find their way through any maze
region G would have had fewer celestials and i would have designed the layout of the southern hallways differently
region H would have had more things to fight
regions I and J would have had better organization and more movement to and from
region K would have had some no-SRD monsters serving the green dragon
region L would NOT have had an island of aquatic elves (not a fan of that)
region M would have been tighter... better conceived. i think this and L are my least favorite regions.... they have potential, but i need about 40 more hours of editing to get them where i want.
i don't like the first 60 rooms in region N, but the rest of the region is perfect. the first 60 rooms have a lot of potential, but them seem slapdash. the section needed a two-page write up explaining why these "things" were buried here and what significance that has on the game world. there's a sidebar that explains this a little, but its not enough in my opinion.
region O would have had ONE writer, instead of three (four if you include me)
in all, though, these are editing concerns that i would have no matter how perfect the book was.... you always want more time to make things better.
holistically, i wish we could have done a LONG dungeon, rather than a square one
and i would rather we didn't have to do the SRD thing, but those are the only two marketing restraints that made design difficult. i also wish there had just been fewer writers. meshing voices is hard work and i'd rather spend my time improving ideas. not toning down banter and colloquialisms.
i also wish we'd done a contest, allowing people to submit room ideas
and i probably wouldn't have done encounter conditions, because from the sound of it, no one uses them anyway
(damn fine idea, though, if you ask me)