erucsbo
Explorer
I *do* really appreciate this
as rv said - still an AoO
but the -20 might be worth it if I can get them close enough to the spellcasters.
they have heat protection up (though if they are in the lava it will still hurt a lot)
and I've pulled the fear back to only when they initially entered in sight of the ice prison of Tyrus. I might put it back in as another check if they venture too far from the paladin though.
never too late. The barbarian is raging, so I might use that to have him chase a giant in to an ambush, then use Improved Overrun ...
Divide and conquer is what they are trying to use on the giants.
The giants are Lawful, so I think I'll play on that and let the chaotic actions of the party reap their own rewards. I really just need to make sure I have as much of the rules nutted out as possible because a few of the players really do know them better than me (and thus have a better bluff check in the metagame!)
Traevanon said:Start your grapple from 10 feet (assuming that is out of reach of the PC) to prevent an AoO. Back off with a 5' step to do so if you have to.
as rv said - still an AoO
but the -20 might be worth it if I can get them close enough to the spellcasters.
Traevanon said:If you havent already, check also the conditions for the region. Everyone PC without protection from fear should be "shaken". Double shaken is "fear". I think a properly timed intimidate check can force someone to flee for a round. I'm not positive on this one though, all my PCs were protected from Fear by this time.
Isnt within 40' of lava extra heat damage?
they have heat protection up (though if they are in the lava it will still hurt a lot)
and I've pulled the fear back to only when they initially entered in sight of the ice prison of Tyrus. I might put it back in as another check if they venture too far from the paladin though.
Traevanon said:Oh and you cant technically toss someone you have grappled, but you can drag someone you have pinned half your movement (into the lava presumably).
Kinda late for all this I know, but maybe you'll find a nugget or two you can use.
never too late. The barbarian is raging, so I might use that to have him chase a giant in to an ambush, then use Improved Overrun ...
Divide and conquer is what they are trying to use on the giants.
The giants are Lawful, so I think I'll play on that and let the chaotic actions of the party reap their own rewards. I really just need to make sure I have as much of the rules nutted out as possible because a few of the players really do know them better than me (and thus have a better bluff check in the metagame!)