Entering region C
Well .. my party is looking for the key to get into the maze now. They are going through region C. They decimated the gnolls after the gnolls attacked them. The gnolls attacked them because they had a Goblin rebel from region B with them.
They were very worried about getting through the Law and Good rooms for one of the Dwarves is CE. They managed to make their saves and the rope that help the CE Dwarf held.
They were also very surprised by the mimic stuck inside the Gel Cube. The Barbarian was stuck inside the cube for most of the combat .... she almost died in there.
Last week the monk became a tasty snack for the black dragon. He stayed behind so the rest of the party could run away and perhaps fight another day. He will be replaced with a Gold Dwarf Sorc/Cleric next week. I'm not sure how I'm going to work in his character.
So far the party hasn't met any of the celestials besides the lantern archons. They have come close to the entrance to G and necer made it far enough into region E to encounter them.
They are all level 6 now and next week they will probably see level 7.
I am curious about how people have done mapping for this beast. I am taping 4 pieces of graph paper together for each region. Then as they play I add where they go to the map. Between sessions I color code the maps so they can see where they go each session .. it also helps me to do experience. I don't tape the regions together. I only ask because a couple sessions ago I had a player survey about what they thought about the campaign so far. One of my players brought up that mapping took some time out of the sessions. I've thought about making permade rooms and cutting them out. When they come to the room I can give them the piece and they can attach it to the map. I think this may be time consuming as well. A player mentioned a "fog of war" where I could use the premade maps and cover up where they havn't been. I'm not sure how to work this because then they could maybe see secret doors and rooms and I don't want to ruin the maps that came with the book. Any sugestions?
In my survey I asked them what they thought the hardest encounter was so far. (this was before they entered region C) One said the fight with the Trogs, one said the fight with the shadows, and another said the fight with the rat man.
I also asked what the most memorable encounter was so far. The fight with the shadows, the constant Darkmantles in region A, and the lantern archon in region A (i used a voice program for that one).
I asked what they didn't like about the campaign so far. One made the comment about mapping (see above) another said that there's no vendors ( she doesn't know that eventually it will be possible to trade with different factions ), and the last said things were fine.
Well .. my party is looking for the key to get into the maze now. They are going through region C. They decimated the gnolls after the gnolls attacked them. The gnolls attacked them because they had a Goblin rebel from region B with them.
They were very worried about getting through the Law and Good rooms for one of the Dwarves is CE. They managed to make their saves and the rope that help the CE Dwarf held.
They were also very surprised by the mimic stuck inside the Gel Cube. The Barbarian was stuck inside the cube for most of the combat .... she almost died in there.
Last week the monk became a tasty snack for the black dragon. He stayed behind so the rest of the party could run away and perhaps fight another day. He will be replaced with a Gold Dwarf Sorc/Cleric next week. I'm not sure how I'm going to work in his character.
So far the party hasn't met any of the celestials besides the lantern archons. They have come close to the entrance to G and necer made it far enough into region E to encounter them.
They are all level 6 now and next week they will probably see level 7.
I am curious about how people have done mapping for this beast. I am taping 4 pieces of graph paper together for each region. Then as they play I add where they go to the map. Between sessions I color code the maps so they can see where they go each session .. it also helps me to do experience. I don't tape the regions together. I only ask because a couple sessions ago I had a player survey about what they thought about the campaign so far. One of my players brought up that mapping took some time out of the sessions. I've thought about making permade rooms and cutting them out. When they come to the room I can give them the piece and they can attach it to the map. I think this may be time consuming as well. A player mentioned a "fog of war" where I could use the premade maps and cover up where they havn't been. I'm not sure how to work this because then they could maybe see secret doors and rooms and I don't want to ruin the maps that came with the book. Any sugestions?
In my survey I asked them what they thought the hardest encounter was so far. (this was before they entered region C) One said the fight with the Trogs, one said the fight with the shadows, and another said the fight with the rat man.
I also asked what the most memorable encounter was so far. The fight with the shadows, the constant Darkmantles in region A, and the lantern archon in region A (i used a voice program for that one).
I asked what they didn't like about the campaign so far. One made the comment about mapping (see above) another said that there's no vendors ( she doesn't know that eventually it will be possible to trade with different factions ), and the last said things were fine.