Hussar
Legend
Welcome to the madhouse Sevlow.
As someone who wrote most of the erratta on the AEG website, I was not so happy to learn that it was buried so deeply.
Take a look over at the AEG forums, through this link here and it will take you to the AEG forum archive for the WLD. I hope that will cover much of your errata needs.
For about the first half of the module I did the EL for XP thing. Y'know what? It worked out to about the same as just bumping everyone up from time to time. My bunch finished a region in about 10-12 sessions. Whether I did xp for EL or just bumped them every 4 sessions, it worked pretty much the same. I'd go with just bumping them as it saves recordkeeping.
I wouldn't worry about it too much to be honest. It didn't matter what my bunch brought to the table, I could still kill them. 20+ PC deaths over the course of the campaign. The SRD monsters are more than nasty enough.
About the only thing I wouldn't use is Vow of Poverty and warforged. At least early on. A lot of the fun of the module is the survival thing and being immune to disease and not having to eat or drink is a HUGE advantage in the early stages.
As someone who wrote most of the erratta on the AEG website, I was not so happy to learn that it was buried so deeply.
Take a look over at the AEG forums, through this link here and it will take you to the AEG forum archive for the WLD. I hope that will cover much of your errata needs.
I tried to read this entire thread, but gave up after 3 days of reading. So if these questions have been answered, I apologize.
1) What is the A in the corridor to the north east of B10 supposed to be? I'm guessing it is one of the region F warp gates, but it is in a different color and such.
2) Room A46 states that "the" door is trapped, and that the room is safe. However, there are two doors. I have decided that in order for it to be safe, they must both be trapped. Otherwise every room with just one door would be safe. Is there any official word on this, or anyone else do it differently?
3) Is there an official Errata somewhere? All of the websites I saw at the beginning of this thread from 5 years ago seem to be dead or changed to other topics, and the WorldsLargestDungeon.com doesn't list one.
4) For those that have finished the dungeon, how has using the EL for XP worked out? Has it seemed to be workable?
For about the first half of the module I did the EL for XP thing. Y'know what? It worked out to about the same as just bumping everyone up from time to time. My bunch finished a region in about 10-12 sessions. Whether I did xp for EL or just bumped them every 4 sessions, it worked pretty much the same. I'd go with just bumping them as it saves recordkeeping.
5) Finally, I'm real big on the "benefit of the doubt" concept. I realize that there are a lot of arguments for imbalance between various powers and such, but I always start from the premise that the designers of a module or campaign have balanced that module in regard to the availbable material. In this case, since the module is using SRD creatures, I have to assume, barring any official notice to the contrary, that the dungeon is balanced for the SRD character races, classes, and prestige classes (with the exception of psionics, which I have already read is not included in the book). So I have limited my players strictly to the PHB, and later the prestige classes from the DMG. Has anyone seen any problems I am going to run into with this approach? I have already denied an artificer request by one of the players, because I don't want to open up the whole eberron suite, on the assumption that then I will have to throw in eberron monsters and npc to balance it. However, I have also pretty much decided that if they end up with a TPK fairly quickly, I will probably open up the selections.
I wouldn't worry about it too much to be honest. It didn't matter what my bunch brought to the table, I could still kill them. 20+ PC deaths over the course of the campaign. The SRD monsters are more than nasty enough.
About the only thing I wouldn't use is Vow of Poverty and warforged. At least early on. A lot of the fun of the module is the survival thing and being immune to disease and not having to eat or drink is a HUGE advantage in the early stages.