In the adventure Seaquen sends two missions, one to Dassen to get help against the Ragesian invasion and one to the Two wind monastery to investigate the storm. Your players need to know that Ragesia intends to make a deal with Dassen to travel through without opposition and conquer Seaquen and that the Elves will stay… for protection of course. If Seaquen watns to remain somewhat neutral and independent, they have to convince Dassen to say no to the Ragesians.
One clue you could leave is something that the Ragesians forgot when they left or the players could interrogate them if they catch them to let them know that Seaquen is a priority target for Ragesia (and Shahalesti).
Out of the game you could talk to your players about the structure of the adventure, because the first 4 adventures are all reactive to the world around them and about securing a base to fight back from. After that the next 4 adventures are about trying to get the upper hand, while the last 4 tie up loose ends and winning.
One clue you could leave is something that the Ragesians forgot when they left or the players could interrogate them if they catch them to let them know that Seaquen is a priority target for Ragesia (and Shahalesti).
Out of the game you could talk to your players about the structure of the adventure, because the first 4 adventures are all reactive to the world around them and about securing a base to fight back from. After that the next 4 adventures are about trying to get the upper hand, while the last 4 tie up loose ends and winning.