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D&D General WotC’s Official Announcement About Diversity, Races, and D&D

Following up on recent discussions on social media, WotC has made an official announcement about diversity and the treatment of ‘race’ in D&D.

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Following up on recent discussions on social media, WotC has made an official announcement about diversity and the treatment of ‘race’ in D&D. Notably, the word ‘race’ is not used; in its place are the words ‘people’ and 'folk'.

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 PRESS RELEASE


Dungeons & Dragons teaches that diversity is strength, for only a diverse group of adventurers can overcome the many challenges a D&D story presents. In that spirit, making D&D as welcoming and inclusive as possible has moved to the forefront of our priorities over the last six years. We’d like to share with you what we’ve been doing, and what we plan to do in the future to address legacy D&D content that does not reflect who we are today. We recognize that doing this isn’t about getting to a place where we can rest on our laurels but continuing to head in the right direction. We feel that being transparent about it is the best way to let our community help us to continue to calibrate our efforts.

One of the explicit design goals of 5th edition D&D is to depict humanity in all its beautiful diversity by depicting characters who represent an array of ethnicities, gender identities, sexual orientations, and beliefs. We want everyone to feel at home around the game table and to see positive reflections of themselves within our products. “Human” in D&D means everyone, not just fantasy versions of northern Europeans, and the D&D community is now more diverse than it’s ever been.

Throughout the 50-year history of D&D, some of the peoples in the game—orcs and drow being two of the prime examples—have been characterized as monstrous and evil, using descriptions that are painfully reminiscent of how real-world ethnic groups have been and continue to be denigrated. That’s just not right, and it’s not something we believe in. Despite our conscious efforts to the contrary, we have allowed some of those old descriptions to reappear in the game. We recognize that to live our values, we have to do an even better job in handling these issues. If we make mistakes, our priority is to make things right.

Here’s what we’re doing to improve:
  • We present orcs and drow in a new light in two of our most recent books, Eberron: Rising from the Last War and Explorer's Guide to Wildemount. In those books, orcs and drow are just as morally and culturally complex as other peoples. We will continue that approach in future books, portraying all the peoples of D&D in relatable ways and making it clear that they are as free as humans to decide who they are and what they do.
  • When every D&D book is reprinted, we have an opportunity to correct errors that we or the broader D&D community discovered in that book. Each year, we use those opportunities to fix a variety of things, including errors in judgment. In recent reprintings of Tomb of Annihilation and Curse of Strahd, for example, we changed text that was racially insensitive. Those reprints have already been printed and will be available in the months ahead. We will continue this process, reviewing each book as it comes up for a reprint and fixing such errors where they are present.
  • Later this year, we will release a product (not yet announced) that offers a way for a player to customize their character’s origin, including the option to change the ability score increases that come from being an elf, a dwarf, or one of D&D's many other playable folk. This option emphasizes that each person in the game is an individual with capabilities all their own.
  • Curse of Strahd included a people known as the Vistani and featured the Vistani heroine Ezmerelda. Regrettably, their depiction echoes some stereotypes associated with the Romani people in the real world. To rectify that, we’ve not only made changes to Curse of Strahd, but in two upcoming books, we will also show—working with a Romani consultant—the Vistani in a way that doesn’t rely on reductive tropes.
  • We've received valuable insights from sensitivity readers on two of our recent books. We are incorporating sensitivity readers into our creative process, and we will continue to reach out to experts in various fields to help us identify our blind spots.
  • We're proactively seeking new, diverse talent to join our staff and our pool of freelance writers and artists. We’ve brought in contributors who reflect the beautiful diversity of the D&D community to work on books coming out in 2021. We're going to invest even more in this approach and add a broad range of new voices to join the chorus of D&D storytelling.
And we will continue to listen to you all. We created 5th edition in conversation with the D&D community. It's a conversation that continues to this day. That's at the heart of our work—listening to the community, learning what brings you joy, and doing everything we can to provide it in every one of our books.

This part of our work will never end. We know that every day someone finds the courage to voice their truth, and we’re here to listen. We are eternally grateful for the ongoing dialog with the D&D community, and we look forward to continuing to improve D&D for generations to come.
 

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Whizbang Dustyboots

Gnometown Hero
I am ignorant to how things are in the rest of the world (ENWorld is a British website) but in the country where I live, racism is not systemic to U.S. culture or U.S. law. It was in the past, but that ended. If you are saying that racism is systemic the human nature, maybe I agree with you.
If you are genuinely curious about systemic racism in the world today, Google has hundreds of thousands of pages, maybe millions, on the subject for you.
 

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Oofta

Legend
I fully believe you that you do not see the depiction of orcs, especially at your table, as an analogue to negative stereotypes of "exotic" or "savage" peoples.

However I think you have to agree that WotC does see their depiction of orcs as troubling.

Just because a system is racist does not mean each person within that system is racist. I am a teacher, and the American Education System is totally biased against students of color. Because of that, I see it as my responsibility to identify and fight against those biases, in the system and in myself.

I do not think you are racist, Oofta, even if I disagree with a number of your posts in this thread and the other.

However, I would challenge you to examine your comments in light of WotC's announcements. Where do you find yourself agreeing and disagreeing? Is there a chance that the stories you have told in D&D have used the harmful tropes and stereotypes being brought up in this thread and others?

Again, that does not make you a racist! But this cycle of reflection and examination provides an opportunity to tell stories using D&D that don't rely on lazy race-based stereotypes.

I will freely admit that American politics and priorities are frequently FUBAR. But that's as much as I want to go into politics.

A short(ish) version of what I posted over on the other thread.
  • Evil monsters serve a purpose in the game. They give me as a DM and a player a creature I can fight without qualms. Sometimes I just want to chew bubble gum and kick ass and I'm all out of bubble gum. Sometimes I want to not think for a few hours about all the insanity and messiness that the real world throws at us. So yes, sometimes I just want to be pointed at the bad guys and roll some dice.
  • Orcs are not human, they are a separate species and do not serve a different role in the game than any other evil monster (i.e. trolls, vampires, beholders, dragons and so on).
  • Therefore I have no problem with evil orcs in my campaign. If they are not evil monsters, quite simply I don't really have a use for them (not that I use them very often now). There are already too many humanoids running around for me, which is why I don't allow dragonborn or tabaxi or ... well whatever.
  • If they want new campaign settings to have more diversity, great. I'll probably just ignore it.
  • I don't see why it's okay for fiends (i.e. succubi) to be consistently evil while orcs cannot be.
  • Saying that everyone from a specific culture or that shares a specific religion are evil is in many ways worse than saying a non-human monster is a monster.
I think it's a good idea for WOTC to take cultural diversity into consideration. On the other hand I get tired of being told that I'm an ignorant racist because in my campaign orcs will continue to be evil or they'll just be another monster I don't ever use.
 

Whizbang Dustyboots

Gnometown Hero
FWIW, I run a group for 12 year old kids and their first two characters created were a dwarf warlock and a halfling fighter. I just think there are bigger issues and think this one is a reach.
There are bigger issues, but even if every single person at WotC quit work and spent the rest of their time on working on them, they would only be a handful of people involved in efforts where millions of people already are.

In contrast, they are the most influential people in this space and efforts they make here can have enormous impacts in this space.
 

Sunsword

Adventurer
This is pretty ignorant. And pretty snide.

People of Colour made a small incremental step in achieving representation in the fiction they read and play.

They (and by "they" I mean "most decent people") are also advocating for police reform in the US. They can do two things at once! Nifty, eh?

Nope, just fed up. I"ve participated in marches against Police Brutality of People of Color in the last several weeks. From my perspective, if someone sees a Person of Color or any Human as an Orc or Drow or Gnoll then they have to be pretty darn racist. This is like asking "why they don't eat cake?" Because they are dying in our streets here in the U.S. The whole system here is cancerous with racism and somebody thinks that this is one of the steps we needed? Someone thinks that a monster like an Orc or a Drow is associated with the monster and I'm being ignorant and snide?
 

Hurin70

Adventurer
I'm glad they're addressing the racism inherent in previous portrayals of certain races. Some of that stuff was waaaay over the line.

I just hope that they can do it in a way that does not erode the differences between different species/folks. I don't want to have a Halfling get a higher racial bonus to strength than a Minotaur.
 


BookTenTiger

He / Him
Racism is a systemic problem in which system, exactly?

I am ignorant to how things are in the rest of the world (ENWorld is a British website) but in the country where I live, racism is not systemic to U.S. culture or U.S. law. It was in the past, but that ended. If you are saying that racism is systemic the human nature, maybe I agree with you.

I also agree that WotC has the opportunity to address racism in D&D products, but I don't agree that they have an obligation to. And I don't believe that addressing racism will automatically make the game better.

I am an elementary school teacher in the US, and I would strongly argue that racism is still a very real part of all systems in America. We can be proud of the people, movements, and laws that have fought against it, but the ongoing effects of racism in our education and legal system are undeniable.

That's not about D&D though, so if you would like to talk further about it please send me a message!

Now racism is also prevalent in our media system, including the games we play. When I say it's systemic, what I mean is that racism does not have to rely on individuals with racist thoughts or actions to perpetuate itself. When the system of D&D has monsters, races, and rules that draw from old, harmful stereotypes about other people, all of us playing the game are keeping these negative tropes alive.

You say WotC doesn't have an obligation to address this. I agree that there's no law or sword hanging over their neck forcing them to. But I would say they, and all of us, have a societal obligation.

If I can give an example in my classroom, this year when I put together my classroom library I noticed that almost all my chapter books were about white kids. Now is anyone forcing me to purchase new chapter books that better represent a diversity of characters? No. But as a part of a system with inherent biases (the American Educational System), I feel I have a societal obligation to fight against those biases. So this year I made a big effort to find new, engaging chapter books that weren't just about white kids. Was I perfectly successful? No way! Will I continue to make an effort? Of course!

I think in this scenario, WotC has been very imperfect and is now making an effort, and that's awesome! I invite you to join in!
 

Whizbang Dustyboots

Gnometown Hero
From my perspective, if someone sees a Person of Color or any Human as an Orc or Drow or Gnoll then they have to be pretty darn racist.
Check out the TSR module Drums on Fire Mountain. TSR itself made decisions to explicitly link orcs with minority groups in the past. While that module is the most egregious example, it wasn't created or published in a vacuum.
 
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I'm curious where's the idea that if Orcs aren't necessarily evil there's nothing left to fight comes from. Aren't there a lot of Evil Humans to fight? Humans have always been depicted as being good or bad, and I don't think there's a problem with fighting them. I might be misanthropic and cynical, for believing that Humans can often be horrible.

But even if Orcs are as diverse as Humans in cultural outlooks, wouldn't that mean you still could fight Orcs too? And you could fight Orcs while being an Orc yourself.
 

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