Clearly its a trap door in the ceiling of room #1, cause all dungeons start at room #1, its just not marked on the mapHmm...where is the entrance supposed to be on that randomly generated dungeon?
It had a few sample ones drawn out, actually. Gary didn't (65-69) skimp on detail.I'm going to go out on a limb and say one would need to add their own entrances, and fiddle with things a bit. This is probably like playing with the 1e DMG and randomly generating a dungeon, though, if memory serves, that method actually described a "starting entrance" room. LoL
I was playing with the software on my Win7 laptop. Since the dungeon generator is a single exe, I just put it on the desktop and played around with it. When I went to name the export, it created both a .rtf and a .png for me.Tried it with a virtual machine. There are a PDF of Dragon 1, two 3rd Edition adventures for level 1, the Dungeon Generator (that's a freeware thatit was available before the CD was put togheter), an article that explain how to build statblocks for 3rd (wasn't those information on the DMG?), some Star Wars maps (the Millenium Falcon, the XWing and the YWing), some video spot and promos, the Sage Advice from when they started covering 3rd edition till mid 2001, and some black and white character portatrait. The menu software is atrocius. And the Dungeon Generator pretty good, reminds me a lot of donjon. Only bad thing: you can export the text in word fortmat, but no way to export the map of the dungeon.