30+% growth for 4 straight years, on a product 40 years old is unheard of
Granted that each edition is a separate product line, it is unheard of in D&D for year four to be the biggest year of an edition. 3.0 and 4E were already gone by the same point, and 5E is on Pace to surpass 3.5 timr in print in a matter of months.
I don't mind the MtG crossover book (though I would have preferred Eberron get a full 5e treatment, or many other settings). What does concern me (much like the competitive D&D noise) is the possibility of diluting or destroying the thing I enjoy in order to milk more money from a larger and more generic base.
MtG is a game where people compete against each other using characters and lore that are usually incidental to the game being played. The player takes on the role of a powerful Plainswalker (though not really, as there is nothing in MtG that encourages role playing). In D&D, even level 20 characters would be hard pressed to do what a MtG player can do, so I am not sure how or why the two should be mixed. The lore in MtG was an afterthought to competitive mechanics that has become larger in order to sell tie in novels and other generic merch.
I like MtG, I played tournament level Magic for years, but I have never felt the desire to mix it with my role playing groups games.
I don't mind the MtG crossover book (though I would have preferred Eberron get a full 5e treatment, or many other settings). What does concern me (much like the competitive D&D noise) is the possibility of diluting or destroying the thing I enjoy in order to milk more money from a larger and more generic base.
MtG is a game where people compete against each other using characters and lore that are usually incidental to the game being played. The player takes on the role of a powerful Plainswalker (though not really, as there is nothing in MtG that encourages role playing). In D&D, even level 20 characters would be hard pressed to do what a MtG player can do, so I am not sure how or why the two should be mixed. The lore in MtG was an afterthought to competitive mechanics that has become larger in order to sell tie in novels and other generic merch.
I like MtG, I played tournament level Magic for years, but I have never felt the desire to mix it with my role playing groups games.