Then it's an issue of mindset, by the sound of it.
In previous editions, the way things were published, one could almost be forgiven for thinking the Elminsters, Seven Sisters, et al, were completely running the show and your characters--at best--were low level nobodies who, at best, might get an 'attaboy' from them. Not good.
Another point is that in previous editions the publishing schedule more regular/profuse than with 4th Edition. When you know there will be a game supplement detailing X/Y region, you may be more encouraged to wait for the Official Word to show up in print. Perhaps that's a factor?
Irennan, about deities--the funny thing is that there really are way too many gods, but A) WotC went overboard in clearing house for 4E and B) it's pretty subjective.
As I was redoing my D&D Condensed cheat sheets, etc., I came upon a separate list I made. While I have one list that essentially includes the full roster from 3E, this other one had notes for certain deities, such as:
- Gaerdal Ironhelm (a LG gnome god) was actually Helm
- Arvoreen (LG halfling god) was an aspect (or servant) of Torm
- Aedrie Faenya was Akadi (that was one change from 4E I didn't mind as much)
- Yurtrus (CE orc god of death, disease, etc.) was an alias for Talona...who was an alias for Zehir (seriousl,y Zehir is more interesting to me than that hag Talona, but that is just MHO)
I think at the time I was looking at consolidating the non-human deities (goblins, kobolds, etc.) as well as a few others. WotC may have succeeded if they worked more towards the edges than the center, in a manner of speaking. Evolution vs. Revolution. A little here, a little there, instead of 'BOOM!'.