Kristivas
First Post
Greetings!
I'm in the very early stages of a Homebrew campaign creation. I like to take the "Top-Down" approach, and I began with the Pantheon. I wanted to steer clear of "Good Gods vs. Evil Gods with Neutral Gods in the middle". Instead, I began drifting toward an "Control vs. Passion" or "Moderates vs. Extremes" type, with Evil, Good, and Neutral deities within the same Factions of what I call the Celestial Conflict.
Below are the factions, the powers within, and a very brief outline of how things work below. I admit, most of the names are Placeholder, though I intend to keep the ones that grow on me.
I used 4E alignments, though 4E isn't necessarily my favorite version.
What is my purpose for posting this? Feedback. I enjoy constructive criticism and friendly discussion and debate. In providing feedback, should you be interested, I have a few questions that, if answered, would help me the most.
1. Do I have too many factions?
2. Do I have too many deities?
3. Is there a better way, in your opinion, I could set this up?
4. When you looked at the info below, did anything specifically rub you the wrong way?
5. Did I get anything right? Compliments are always welcome as well! (I know "right" is subjective.)
6. If you were discarding things, what would you toss?
7. Likewise to #6, what would you keep?
8. Any suggestions or comments you just want to throw out there?
Please check the short blurbs at the end for a brief explanation on the factions.
Thanks for reading!
Name of Deity |gender| [Alignment] - (cleric domains they allow access to)
--------------------
The Six Spirits
Fire (Fire, Renewal)
Air (Air, Sky, Storms*)
Water (Water, Oceans, Storms*)
Earth (Earth, Cavern)
Nature (Animal, Plant, Fey)
Ancestor (Family, Community)
The Rule of Order
Kavon Solarborn, Lord of the Sun |m| [G] - (Sun, Healing, Purification, Light)
Shanir Valathoss, Lady of Deceit |f| [E] - (Knowledge (Secrets), Greed, Trickery, Charm)
Zyril Zanthaon the Tyrant |m| [E] - (Tyrant, Domination, Mysticism, Law)
Viasera Bloodmourn |f| - (War, Competition, Strategy, Strength)
Gultandon, Lord of Justice |m| - (Justice, Retribution, Inquisition, Truth)
The Unbound
The Aura of Joy |m/f| [G] - (Beauty, Passion, Love, Pleasure)
The Shade |m| [E] - (Illusion, Shadow, Transformation, Murder)
The Bloodletter |m| [CE] - (Chaos, Destruction, Hatred, Wrath)
The Steel Lady |f| [LG] - (Protection, Law, Courage, Glory)
The Wanderer |f| - (Celerity, Travel, Time, Dream)
The Balance
Kale Valathoss, Lord of Power |m| - (Magic, Mentalism, Force, Oracle)
Kora Valathoss, Lady of Trade |f| - (Creation, Trade, Commerce, Craft)
Vol, the Reaper |gn| - (Death, Destiny, Fate, Repose)
Cil'nimshaan Andryl, the Scholar |m| - (Knowledge, Mind, Meditation, Balance)
The Black Queen's Court
The Black Queen |f| [CE] - (Pestilence, Decay, Necromancy, Undeath, Darkness, Slime)
-Poma, Daughter of Suffering |f| [CE] - (Suffering) demigod
-Jorl, Son of Famine |m| [E] - (Hunger) demigod
-Grel, Son of Madness |m| - (Madness) demigod
-Siia, Daughter of Ice |f| [CE] - (Cold) demigod
-Muur, The Serpent |n/a| [E] - (Scalykind) demigod
The Pale WardenThe Pale Warden |m| [LG] - (Honor, Endurance, Liberation, Exorcism)
The Rule of Order and The Unbound have opposed each other since the beginning of time. Each deity imposes their prospective views through their own methods, but remains loyal to their factions despite opposing alignment views on Good and Evil.
Those of The Balance seek to maintain neutrality and ensure neither of the factions gain too much influence over the mortal plane. Oftentimes, members of The Balance will choose sides based on the best interest of maintaining equality between the deity-factions. They also strive to prevent all-out war between both the Gods and their followers.
The Six Spirits do not have a place in the Celestial Conflict, serving only to protect Connoleath. They do not vie for power in ways the other factions do, as they are not embodiments of traits (Justice, Wrath, Trade, etc) and emotions (Love, Competition, Hatred, etc) as the other gods tend to be, save for the Ancestral Spirits who aim to protect their descendants without interest in the Celestial Conflict.
The Black Queen and her Demigod children seek to conquer and destroy all other factions of deities, as well as on the Mortal Plane. All of the other Factions are her enemy, including that of the Six Spirits, as she covets all power for her own. Once a part of The Unbound, she murdered her counterpart in The Rule of Law, taking much of his power for herself while using the remainder to empower her most loyal, most powerful followers. This resulted in the creation of the High Necrolords, who conquered and ruled massive city-states in Connoleath for over a thousand years. During this time, many mortals were forcibly converted into her service, giving her enough power to hold off the attacks of the other deities. Her demigod children are the result of many unholy trysts with her Necrolords servants.
The Pale Warden was a Human Paladin once granted Divinity upon acquiring an artifact known as the Scales of Fate. The Scales brought the Warden into play, seemingly for the sole purpose of opposing The Black Queen. Since his ascension a mere five hundred years prior, The Black Queen's hold on Connoleath had been broken with the destruction of most of her High Necrolords. He stands uninterested in the Celestial Conflict, with only a single-minded goal of ridding Connoleath of his most hated foe and all of her followers.
I'm in the very early stages of a Homebrew campaign creation. I like to take the "Top-Down" approach, and I began with the Pantheon. I wanted to steer clear of "Good Gods vs. Evil Gods with Neutral Gods in the middle". Instead, I began drifting toward an "Control vs. Passion" or "Moderates vs. Extremes" type, with Evil, Good, and Neutral deities within the same Factions of what I call the Celestial Conflict.
Below are the factions, the powers within, and a very brief outline of how things work below. I admit, most of the names are Placeholder, though I intend to keep the ones that grow on me.
I used 4E alignments, though 4E isn't necessarily my favorite version.
What is my purpose for posting this? Feedback. I enjoy constructive criticism and friendly discussion and debate. In providing feedback, should you be interested, I have a few questions that, if answered, would help me the most.
1. Do I have too many factions?
2. Do I have too many deities?
3. Is there a better way, in your opinion, I could set this up?
4. When you looked at the info below, did anything specifically rub you the wrong way?
5. Did I get anything right? Compliments are always welcome as well! (I know "right" is subjective.)
6. If you were discarding things, what would you toss?
7. Likewise to #6, what would you keep?
8. Any suggestions or comments you just want to throw out there?
Please check the short blurbs at the end for a brief explanation on the factions.
Thanks for reading!
Name of Deity |gender| [Alignment] - (cleric domains they allow access to)
--------------------
The Six Spirits
Fire (Fire, Renewal)
Air (Air, Sky, Storms*)
Water (Water, Oceans, Storms*)
Earth (Earth, Cavern)
Nature (Animal, Plant, Fey)
Ancestor (Family, Community)
The Rule of Order
Kavon Solarborn, Lord of the Sun |m| [G] - (Sun, Healing, Purification, Light)
Shanir Valathoss, Lady of Deceit |f| [E] - (Knowledge (Secrets), Greed, Trickery, Charm)
Zyril Zanthaon the Tyrant |m| [E] - (Tyrant, Domination, Mysticism, Law)
Viasera Bloodmourn |f| - (War, Competition, Strategy, Strength)
Gultandon, Lord of Justice |m| - (Justice, Retribution, Inquisition, Truth)
The Unbound
The Aura of Joy |m/f| [G] - (Beauty, Passion, Love, Pleasure)
The Shade |m| [E] - (Illusion, Shadow, Transformation, Murder)
The Bloodletter |m| [CE] - (Chaos, Destruction, Hatred, Wrath)
The Steel Lady |f| [LG] - (Protection, Law, Courage, Glory)
The Wanderer |f| - (Celerity, Travel, Time, Dream)
The Balance
Kale Valathoss, Lord of Power |m| - (Magic, Mentalism, Force, Oracle)
Kora Valathoss, Lady of Trade |f| - (Creation, Trade, Commerce, Craft)
Vol, the Reaper |gn| - (Death, Destiny, Fate, Repose)
Cil'nimshaan Andryl, the Scholar |m| - (Knowledge, Mind, Meditation, Balance)
The Black Queen's Court
The Black Queen |f| [CE] - (Pestilence, Decay, Necromancy, Undeath, Darkness, Slime)
-Poma, Daughter of Suffering |f| [CE] - (Suffering) demigod
-Jorl, Son of Famine |m| [E] - (Hunger) demigod
-Grel, Son of Madness |m| - (Madness) demigod
-Siia, Daughter of Ice |f| [CE] - (Cold) demigod
-Muur, The Serpent |n/a| [E] - (Scalykind) demigod
The Pale WardenThe Pale Warden |m| [LG] - (Honor, Endurance, Liberation, Exorcism)
The Rule of Order and The Unbound have opposed each other since the beginning of time. Each deity imposes their prospective views through their own methods, but remains loyal to their factions despite opposing alignment views on Good and Evil.
Those of The Balance seek to maintain neutrality and ensure neither of the factions gain too much influence over the mortal plane. Oftentimes, members of The Balance will choose sides based on the best interest of maintaining equality between the deity-factions. They also strive to prevent all-out war between both the Gods and their followers.
The Six Spirits do not have a place in the Celestial Conflict, serving only to protect Connoleath. They do not vie for power in ways the other factions do, as they are not embodiments of traits (Justice, Wrath, Trade, etc) and emotions (Love, Competition, Hatred, etc) as the other gods tend to be, save for the Ancestral Spirits who aim to protect their descendants without interest in the Celestial Conflict.
The Black Queen and her Demigod children seek to conquer and destroy all other factions of deities, as well as on the Mortal Plane. All of the other Factions are her enemy, including that of the Six Spirits, as she covets all power for her own. Once a part of The Unbound, she murdered her counterpart in The Rule of Law, taking much of his power for herself while using the remainder to empower her most loyal, most powerful followers. This resulted in the creation of the High Necrolords, who conquered and ruled massive city-states in Connoleath for over a thousand years. During this time, many mortals were forcibly converted into her service, giving her enough power to hold off the attacks of the other deities. Her demigod children are the result of many unholy trysts with her Necrolords servants.
The Pale Warden was a Human Paladin once granted Divinity upon acquiring an artifact known as the Scales of Fate. The Scales brought the Warden into play, seemingly for the sole purpose of opposing The Black Queen. Since his ascension a mere five hundred years prior, The Black Queen's hold on Connoleath had been broken with the destruction of most of her High Necrolords. He stands uninterested in the Celestial Conflict, with only a single-minded goal of ridding Connoleath of his most hated foe and all of her followers.
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