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Would love some input on my Homebrew Pantheon.
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<blockquote data-quote="Tovec" data-source="post: 6125498" data-attributes="member: 95493"><p><em>I haven't read your replies, yet, but I will a little later.</em></p><p></p><p><u>Your questions:</u></p><p>1. Do you have too many factions?</p><p>Sort of. I think your factions are poorly used and ill defined. <em>Too many</em> depends on the scope (look at below notes).</p><p>2. Do you have too many deities?</p><p>Yes, I think you do. I think there isn't a great enough variety of deities and that there is a lot of overlap. Some overlap is okay, but you have how many gods of death and life?</p><p>3. Is there a better way you could set this up?</p><p>Yes, but 'how' depends on your responses to my questions below.</p><p>4. Rub me the wrong way?</p><p>See below.</p><p>5. Did you do anything right?</p><p>You did a lot of things right. You were able to put this much creativity into the gods and I assume you have a decent idea for how most of these gods are supposed to work. I even see a lot of parallels with several of these gods, namely in the unbound group, to my own pantheon. It is interesting, but IMHO a bit of a mess.</p><p>6. If I could discard things, what would I toss?</p><p>Right off the bat, I would toss the six spirits. They only fight the black queen and nothing more. They don't seem to be big movers and shakers and for that reason they seem dull to me. They also could be rolled into other gods, I think. Their only purpose seems to be to put life into nature but I think that can be done better other ways.</p><p>7. I would keep, more or less unchanged; the unbound, black queen, pale warden. Reorganize the others, but you can keep most of them in some form.</p><p>8. Suggestions or comments I want to throw out there?</p><p><strong>YES.</strong></p><p></p><p><u>My comments and questions:</u></p><p>You say you are using 4e alignments, but that they are not necessarily your favourite? What would be your favourite?</p><p></p><p>As far as the factions. I would lose the six spirits entirely. They are too specific yet vague. I'd probably merge them in with the other gods, you have a fire god and sun god and they talk of birth/renewal, perhaps merge.</p><p></p><p>These factions don't make sense, we don't know why some are bound, balance, in the black queen's court. In fact the ones I find most compelling are the unbound. Everything else seemed better defined by something in existing DnD lore.</p><p></p><p>So, more description on the factions would be good.</p><p></p><p>More descriptions on the individual gods would be good too. Why is there a god of death and a god of murder, why one of chaos and destruction and one of suffering, etc. You have many but not a lot that defines them...</p><p></p><p>What kind of pantheon do you have in mind when making these gods? Are you looking for one that best works in a game, a setting, in general? Are they supposed to model the myriad amounts in greek, or the warriors of norse, perhaps the nature spirits of many cultures? You need to define the scope. How are the gods used and what their role is. I see a lot of games have them as where the cleric gets their powers but then have them disappear for the most part, as an example. A couple of your gods seem to be active in the world, but are they all? Do they all live in the world, or somewhere else, do they escort souls to the other side/live on the other side of some veil? What role do the gods play, or are they just really strong people who happen to be immortal and have uber-power?</p><p></p><p>How are the gods in the black queen's court demigods, what does being a demigod mean? Why are ice or scalykind in the list - try looking to the four horsemen. If she is the enemy of all the other factions, why hasn't she been killed off by them by now? How was 'rule of law' her counterpart? How did she make the necrolords, but then her children are hybrids?</p><p></p><p>Why is the pale warden by himself? Sure he is an ascended mortal, but what does that matter? Should Vecna be counted alone when discussing the gods? He was a paladin, is he the god of paladins, if so, was he the first paladin, or was there a god of paladins before him?</p><p></p><p>How tight are these sub-pantheons, they really should be pantheons in their own right to be fair, but ignoring that.. Do they NOT interact with other groups, actively fight them, subtle oppose them, other?</p><p></p><p>From the beginning, you seemed to state that you wanted more of a L-C bend as opposed to a G-E one. If this is true then I really don't think you achieved that. If I missed the point then let me know.</p><p></p><p>The balance as defined later on do not really seem to make sense, their role as gods is to just work with whomever will maintain balance.. but the gods themselves do not reflect that. If anything they seem above/beyond the concerns of the other factions, not siding with them.</p><p></p><p>Were you trying to define the gods by the following: traits, forces (of nature), forces of life/cosmic forces, emotion? If so I have ideas, and this would work better IMHO but it requires a rehaul of sorts from where I'm sitting.</p><p>In that case, I would make emotion more varied, cosmic forces less caring but more powerful/wide in scope, the nature ones rolled in with traits and make traits the normal gods. Emotional gods would still be there, but they would be rash and lesser in power compared to the other gods and probably separated along those lines. Traits to one corner, emotions to the other, both being worshiped. Then I would have 'other' which is mostly those those don't fall into any other category like your black queen and pale warden, but mostly this other would be 'trait'-like. But yeah, that's just my first thoughts. I'll read your other replies and get back to you.</p></blockquote><p></p>
[QUOTE="Tovec, post: 6125498, member: 95493"] [I]I haven't read your replies, yet, but I will a little later.[/I] [U]Your questions:[/U] 1. Do you have too many factions? Sort of. I think your factions are poorly used and ill defined. [I]Too many[/I] depends on the scope (look at below notes). 2. Do you have too many deities? Yes, I think you do. I think there isn't a great enough variety of deities and that there is a lot of overlap. Some overlap is okay, but you have how many gods of death and life? 3. Is there a better way you could set this up? Yes, but 'how' depends on your responses to my questions below. 4. Rub me the wrong way? See below. 5. Did you do anything right? You did a lot of things right. You were able to put this much creativity into the gods and I assume you have a decent idea for how most of these gods are supposed to work. I even see a lot of parallels with several of these gods, namely in the unbound group, to my own pantheon. It is interesting, but IMHO a bit of a mess. 6. If I could discard things, what would I toss? Right off the bat, I would toss the six spirits. They only fight the black queen and nothing more. They don't seem to be big movers and shakers and for that reason they seem dull to me. They also could be rolled into other gods, I think. Their only purpose seems to be to put life into nature but I think that can be done better other ways. 7. I would keep, more or less unchanged; the unbound, black queen, pale warden. Reorganize the others, but you can keep most of them in some form. 8. Suggestions or comments I want to throw out there? [B]YES.[/B] [u]My comments and questions:[/u] You say you are using 4e alignments, but that they are not necessarily your favourite? What would be your favourite? As far as the factions. I would lose the six spirits entirely. They are too specific yet vague. I'd probably merge them in with the other gods, you have a fire god and sun god and they talk of birth/renewal, perhaps merge. These factions don't make sense, we don't know why some are bound, balance, in the black queen's court. In fact the ones I find most compelling are the unbound. Everything else seemed better defined by something in existing DnD lore. So, more description on the factions would be good. More descriptions on the individual gods would be good too. Why is there a god of death and a god of murder, why one of chaos and destruction and one of suffering, etc. You have many but not a lot that defines them... What kind of pantheon do you have in mind when making these gods? Are you looking for one that best works in a game, a setting, in general? Are they supposed to model the myriad amounts in greek, or the warriors of norse, perhaps the nature spirits of many cultures? You need to define the scope. How are the gods used and what their role is. I see a lot of games have them as where the cleric gets their powers but then have them disappear for the most part, as an example. A couple of your gods seem to be active in the world, but are they all? Do they all live in the world, or somewhere else, do they escort souls to the other side/live on the other side of some veil? What role do the gods play, or are they just really strong people who happen to be immortal and have uber-power? How are the gods in the black queen's court demigods, what does being a demigod mean? Why are ice or scalykind in the list - try looking to the four horsemen. If she is the enemy of all the other factions, why hasn't she been killed off by them by now? How was 'rule of law' her counterpart? How did she make the necrolords, but then her children are hybrids? Why is the pale warden by himself? Sure he is an ascended mortal, but what does that matter? Should Vecna be counted alone when discussing the gods? He was a paladin, is he the god of paladins, if so, was he the first paladin, or was there a god of paladins before him? How tight are these sub-pantheons, they really should be pantheons in their own right to be fair, but ignoring that.. Do they NOT interact with other groups, actively fight them, subtle oppose them, other? From the beginning, you seemed to state that you wanted more of a L-C bend as opposed to a G-E one. If this is true then I really don't think you achieved that. If I missed the point then let me know. The balance as defined later on do not really seem to make sense, their role as gods is to just work with whomever will maintain balance.. but the gods themselves do not reflect that. If anything they seem above/beyond the concerns of the other factions, not siding with them. Were you trying to define the gods by the following: traits, forces (of nature), forces of life/cosmic forces, emotion? If so I have ideas, and this would work better IMHO but it requires a rehaul of sorts from where I'm sitting. In that case, I would make emotion more varied, cosmic forces less caring but more powerful/wide in scope, the nature ones rolled in with traits and make traits the normal gods. Emotional gods would still be there, but they would be rash and lesser in power compared to the other gods and probably separated along those lines. Traits to one corner, emotions to the other, both being worshiped. Then I would have 'other' which is mostly those those don't fall into any other category like your black queen and pale warden, but mostly this other would be 'trait'-like. But yeah, that's just my first thoughts. I'll read your other replies and get back to you. [/QUOTE]
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