Satyrn
First Post
Could you elaborate on that? Why not "roughly equivalent power to other Feats?" Seems to me if you under-power them then you are forcing players to gimp themselves for flavor. Which many of us do, with varying frequency, but isn't it better to at least try to avoid that trade-off?
To start, I do mean roughly equivalent to other feats.
It's just I think that if they are roughly equivalent because of their raw power that they will become more like a Feat Tax. Bonuses to damage, especially, but numeric bonuses in general will be apt to make them feel like must haves. And since these feats will be designed with the subclass in mind, thus bonuses are likely to synergize well, perhaps exceptionally well, so that the power increases that much more.
So, I'm advising - if you are actually going through with this - to focus such feats on power through versatility, not bonuses.
As I said above, I took Martial Adept for my battlemaster to make him even more of a battlemaster. It's got a small increase in raw power - the extra superiority die, but it's the extra maneuvers that made me want it. That's that kind of feat that I'd use as your model.
In contrast, I'm suggesting staying away from making feats like Dual Wielder which are all about raw power - bonuses to AC and Damage.
(And I just remembered that's the next feat I need to take for my gnome battlemaster so I can mention he's dual wielding rapiers every time I bring him up . . . Now if only he had a 20 Strength I could be trolling half of EnWorld with my favorite character I'm playing right now instead of just [MENTION=6799753]lowkey13[/MENTION]. )