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Would this fix Champion?
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<blockquote data-quote="DaedalusX51" data-source="post: 6993430" data-attributes="member: 96233"><p>Well the problem that I am personally having (not speaking for anyone else in this thread) is that the Champion and Battle Master are just representations of the 2E and 4E Fighters respectively. It seems they entirely left out the 3E Fighter gameplay style. Where you had always available combat options by having a bunch of combat feats to tailor your Fighter. I would love a Champion style fighter (no to little resource management) but with decisions to actually make in combat.</p><p></p><p>Wizards reinvented Vancian Spellcasting for 5E and created re-imaginings for every class. The Fighter unfortunately was an afterthought. They attempted to make sure that their 4E and earlier fans could find something they would find familiar, but at the expense of creating a new standard for Fighters in 5E. This is all reinforced by Mike Mearls himself from the Tome Show interview below:</p><p></p><p><a href="https://merricb.com/2015/08/02/mike-mearls-speaks-tome-show-interview/" target="_blank">https://merricb.com/2015/08/02/mike-mearls-speaks-tome-show-interview/</a>.</p><p></p><p></p><p></p><p>This is all ignoring the fact that the Champion is mechanically sub par at the only thing it can actually do, damage. I don't think Wizards did that on purpose and I'm assuming the Champion was created during the playtest when critical hits were max damage plus extra damage die and were never looked at again when the rule was changed.</p><p></p><p>But after all of this, I for one don't want to to force anyone to change their game if they are happy with it the way that is. However, if you take a look at the forums there are numerous posters who find issues with their home game that they would like to find solutions for, and I think it would be healthier if instead of arguing over whether you agree on it, to help them resolve their issues. So at best if you don't agree on the premise and don't have a solution to fix it, why are you posting to say "Naw man. You're wrong." That doesn't accomplish anything.</p><p></p><p>BTW, I just want to point out that I'm not trying to pick on you, but that this is a prevalent response when someone is trying to work to a solution to a problem they are having with the game.</p></blockquote><p></p>
[QUOTE="DaedalusX51, post: 6993430, member: 96233"] Well the problem that I am personally having (not speaking for anyone else in this thread) is that the Champion and Battle Master are just representations of the 2E and 4E Fighters respectively. It seems they entirely left out the 3E Fighter gameplay style. Where you had always available combat options by having a bunch of combat feats to tailor your Fighter. I would love a Champion style fighter (no to little resource management) but with decisions to actually make in combat. Wizards reinvented Vancian Spellcasting for 5E and created re-imaginings for every class. The Fighter unfortunately was an afterthought. They attempted to make sure that their 4E and earlier fans could find something they would find familiar, but at the expense of creating a new standard for Fighters in 5E. This is all reinforced by Mike Mearls himself from the Tome Show interview below: [URL]https://merricb.com/2015/08/02/mike-mearls-speaks-tome-show-interview/[/URL]. This is all ignoring the fact that the Champion is mechanically sub par at the only thing it can actually do, damage. I don't think Wizards did that on purpose and I'm assuming the Champion was created during the playtest when critical hits were max damage plus extra damage die and were never looked at again when the rule was changed. But after all of this, I for one don't want to to force anyone to change their game if they are happy with it the way that is. However, if you take a look at the forums there are numerous posters who find issues with their home game that they would like to find solutions for, and I think it would be healthier if instead of arguing over whether you agree on it, to help them resolve their issues. So at best if you don't agree on the premise and don't have a solution to fix it, why are you posting to say "Naw man. You're wrong." That doesn't accomplish anything. BTW, I just want to point out that I'm not trying to pick on you, but that this is a prevalent response when someone is trying to work to a solution to a problem they are having with the game. [/QUOTE]
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