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Would this fix Champion?
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<blockquote data-quote="Jer" data-source="post: 6994306" data-attributes="member: 19857"><p>Whether the Champion doesn't compare in "effectiveness" or not I question. I haven't seen a problem with it.</p><p></p><p>The lack of variety isn't a problem - it's a design choice. The Champion is specifically designed to be the class you hand to a new player and say "you're a fighter. You hit things." It's not meant to be a class that a powergamer plays and tweaks with lots of choices to make. It's the character that someone who wants a simple character that "just works" without a lot of effort on their part plays. This means that in the hands of an expert player who knows all of the nuances of the game it's not going to be much more effective than it is in the hands of a complete novice who is just learning how to play (and may be why you suggest it doesn't compare in effectiveness), but it's also not going to be much less effective in the hands of that novice either. The variability that an individual player can bring to the Champion is a much narrower band than it is with other classes but that's what it's designed to do and isn't a "problem". </p><p></p><p>(OTOH your tweaks to the Champion sounds like the start of a new Fighter subclass that could be interesting. Not as a replacement for the Champion, but as a "next character" for that novice player who enjoyed the Champion and is looking for something that fills the same role but is a bit more tactically interesting to play).</p></blockquote><p></p>
[QUOTE="Jer, post: 6994306, member: 19857"] Whether the Champion doesn't compare in "effectiveness" or not I question. I haven't seen a problem with it. The lack of variety isn't a problem - it's a design choice. The Champion is specifically designed to be the class you hand to a new player and say "you're a fighter. You hit things." It's not meant to be a class that a powergamer plays and tweaks with lots of choices to make. It's the character that someone who wants a simple character that "just works" without a lot of effort on their part plays. This means that in the hands of an expert player who knows all of the nuances of the game it's not going to be much more effective than it is in the hands of a complete novice who is just learning how to play (and may be why you suggest it doesn't compare in effectiveness), but it's also not going to be much less effective in the hands of that novice either. The variability that an individual player can bring to the Champion is a much narrower band than it is with other classes but that's what it's designed to do and isn't a "problem". (OTOH your tweaks to the Champion sounds like the start of a new Fighter subclass that could be interesting. Not as a replacement for the Champion, but as a "next character" for that novice player who enjoyed the Champion and is looking for something that fills the same role but is a bit more tactically interesting to play). [/QUOTE]
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