jbear
First Post
Agreed. I have had one fight that I felt dragged on endlessly, without excitement or emotion. Ever. It involved 3 hobgoblin soldiers using phalanx soldier and protecting their 2 archers and controller from the pcs. It also combined some abysmal tactics on the part of the pcs (2nd 4e session EVER) and rolling absolute suck (both sides). Eventually the 3 surviving hobgoblins fled... out of boredom!Grind is in the mind.
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Anyway you might already know this basic stuff. But I would suggest just running the game to start with and seeing how it goes. If combat seems to take too long try and address the particular problem then.
Other long fights have been absolutely enthralling. My players love a healthy combination of RP and tactical combat. So when the battlemat is rolled out my players are rubbing their grubby little hands eagerly itching to unleash the dice.
I'd say use of soldiers needs to be taken into account. Also as far as contollers go, spreading the action denial effects, whether tactically optimal or not, is a wise move. Then again, its up to the PCs to use their wits to put a swift end to a controller before he begins denying anyone anything, and therein lies the fun. Surely one is not expected to simply offer them light, squishy, 2 dimensional targets all the time.
Accuracy is another issue to take into consideration. Monsters will go down faster if the pcs are actually hitting them consistently. I don't know how combat orientated you and your players are, or the extent you like to optimise your pcs, but more effecient pcs will end battles faster. I want my players to be able to take more flavourful feat options, so I awarded all the pcs Versatile Expertise as a boon when the completed their first major adventure at lvl 3. I also give them 7 extra points to distribute at character creation which means they can have an 18 and a 16 before racial modifiers. So they are very accurate.
Personally I find 4e very easy to tweak to suit my personal tastes. Take it as a solid starting point and adjust it to suit as you encounter elements that you find out of sinc with your style. I think it is difficult to solve a perceived possible problem before you have even run into it.
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