kmdietri said:
I'm at work so I may be hazy on the details.
The first feat I think it's called Innate Spell.
Prereqs (I think) are Silent and Still Spell
The feat allows you to permanently make one spell slot into a 3/day Spell-like Ability.
The other feat would be Supernatural Transformation from Savage Species.
Which allows you to change a spell like ablity into a Supernatural one.
So for 4 feats you would have a 3/day supernatural ability.
Would you allow it?
Just thought I'd mention that this must be from 3.0. In 3.5 the limitations are even stiffer:
Innate Spell (Complete Arcane)
Prereqs: Quicken Spell, Silent Spell, Still Spell
Benefit: One spell you can cast becomes a 1/round spell-like ability, at the cost of losing permanently one spell slot eight levels higher. For example, making
magic missile your spell-like ability costs the caster a 9th level slot (in addition to four feats).
Granted, the spell-like ability is usable every round, but the costs are pretty darn steep. Even for a cleric to gain, for example,
cure light wounds at will, would it be worth it? Or a wizard to gain
magic missile or
charm person? Remember - the spell's DC would be that of a 1st-level spell.
As for making the ability supernatural, that depends on which spell-like ability was chosen, but I'm having trouble coming up with one that's worth the feat cost.