Slobber Monster
First Post
Things like HP and levels didn't even occur to me as being sacred cows - rather they're core mechanics of the system! Even then you could change them to some other mechanics and still have something very DnDish by holding on to the setting assumptions built into the game.
When I think of DnD sacred cows I think of things like:
core races
vancian magic
arcane / divine magic split
schools of magic
turn undead as something different from magic
fighting clerics
standard adventuring party = fighter, mage, rogue, cleric
alignment as a tangible property of creatures, items, and spells
planar cosmology
dragons categorized as metallic = good, colored = evil with matching breath weapons
hill / stone / fire / frost / cloud / storm giants
a multitidue of somewhat redundant humanoid races
wands and staves as charged items rather than foci
low power level invisibility which dispels on attack
characters using a multitude of spells and magic items which individually provide relatively small bonuses to attacks, ac, abilities, saves, etc.
When I think of DnD sacred cows I think of things like:
core races
vancian magic
arcane / divine magic split
schools of magic
turn undead as something different from magic
fighting clerics
standard adventuring party = fighter, mage, rogue, cleric
alignment as a tangible property of creatures, items, and spells
planar cosmology
dragons categorized as metallic = good, colored = evil with matching breath weapons
hill / stone / fire / frost / cloud / storm giants
a multitidue of somewhat redundant humanoid races
wands and staves as charged items rather than foci
low power level invisibility which dispels on attack
characters using a multitude of spells and magic items which individually provide relatively small bonuses to attacks, ac, abilities, saves, etc.