Stormonu
Legend
Imagine a campaign:
Most of humanity lives on a massive island chain that is the remnants of an ancient Wizardly empire. Pirates, bestial monsters, deadly bursts of magical weather and general survival are the issues of the day among the island-states.
Among the common island trade slip the Black Canoes. These war canoes are filled with heroes recruited from the various islands to fight the foes of humanity. The characters are members of one of the Black Canoes.
You can't play non-human races; they are the enemy or their goals are too mysterious to otherwise allow them to be playable. Your job is hunt down and slay the various enemies to the island chain inhabitants - mostly the vile monsters that prey on the islanders, and the dragons they spawn from. Worst of all, its all the fault of magic - when one casts a spell it either causes a dragon to spawn a new horror, or if enough magic is cast, spawn a new dragon.
How will you save a world whose magic must be destroyed?
Most of humanity lives on a massive island chain that is the remnants of an ancient Wizardly empire. Pirates, bestial monsters, deadly bursts of magical weather and general survival are the issues of the day among the island-states.
Among the common island trade slip the Black Canoes. These war canoes are filled with heroes recruited from the various islands to fight the foes of humanity. The characters are members of one of the Black Canoes.
You can't play non-human races; they are the enemy or their goals are too mysterious to otherwise allow them to be playable. Your job is hunt down and slay the various enemies to the island chain inhabitants - mostly the vile monsters that prey on the islanders, and the dragons they spawn from. Worst of all, its all the fault of magic - when one casts a spell it either causes a dragon to spawn a new horror, or if enough magic is cast, spawn a new dragon.
How will you save a world whose magic must be destroyed?