Again, no preference; both sound cool to me.
Will there be villains twirling mustaches and tying princesses to railroad tracks?Would you rather play a Good vs. Evil setting? (Paladins out smiting everything in sight)
Neither to both. I prefer 'light-grey' settings, dislike ghouls and would never charge giants.Would you rather play a Good vs. Evil setting? (Paladins out smiting everything in sight)
OR
Would you rather play a very dark 'grey' setting? (Mystery, evil never shows its face, or when it does its not very...how does one say...evil?)
AND
would you rather brave a ghoul infested city as a 1st level
OR
would you rather charge head first into a regiment of fire giants at 8th level?
Will there be villains twirling mustaches and tying princesses to railroad tracks?
Neither.
I would rather play "a dungeon-crawling, mission-hopping campaign" with multiple "specific foc with reacurring plot themes and where characters" have at least some "character build freedom."
The problem with #1 is the "no plot" limitation. The problem with #2 is that players shouldn't have to be forced to play specific characters - it's not really role-playing if they are.
Of course, I pretty much design my worlds around my PCs so ...