GMMichael
Guide of Modos
Sample scenario: my game provides two low-level spells that cause damage. Fire does physical damage while Stun does mental damage. Physical damage is by far the most prevalent, so most combatants (animals and monsters included) have physical protection that reduces damage. Mental protection is rare. While Stun takes twice as long to cast as Fire does, it does a smidge more damage and faces less resistance.
If you're a fighting wizard (as opposed to the scholarly kind) would you stick to a wizardly spell like Fire, or capitalize on the potential of Stun despite its more psionic flavoring?
If you're a fighting wizard (as opposed to the scholarly kind) would you stick to a wizardly spell like Fire, or capitalize on the potential of Stun despite its more psionic flavoring?