jester47
First Post
First off, let me say, I am not a collector. I am an archivist. A collector is a completeist whe it comes to items and has the intent of reselling and as a result seeks what he or she collects in the best condition possible. As an archivist it only needs to be complete and usable and some items I have no interest in archiving.
I have been looking at my archive of adventures. I have a growing collection of dungeon (complete 3e and some earlier), numerous necromancer games adventures, DCC, Almost all the playable AD&D adventures, and I am now aquireing WFRP and White Dwarf adventures.
It just occured to me: I can manage about 23 gaming sessions a year. I am guessing that if all goes well, I will be around for another 50 years. Thats 1150 sessions. I suspect that I could very well be approaching 1000+ sessions woth of adventures.
This does not include the stuff I am making up.
The only thing that I can think to do is pour through all my adventures, find the ones that really speak to me, and learn to run those select few well.
Right now my bag of tricks would be:
Temple of Elemental Evil: I would use the original hommlet, the "return to" Moathouse, with the "REturn to" lareth added in, The original Nulb, and the Original temple.
Tomb of Abysthor
Demons and Devils
The Crucible of Freya (with The Wizard's Amulet)
Rappan Athuk Reloaded:[/b] When it comes out.
Forge of Fury
Vault of Larin Karr
Lost City of Barakus
Keep on the Borderlands: I would use this with In Search of the Unknown and maybe throw some stuff in from the "Return To" version.
The Desert of Desolation
An Evil Morning: An LG RPGA module.
The Future's Bright: Also an LG RPGA module.
UK 5 Eye of the Serpent
Caverns of Thracia
The Blackgaurds Revenge
The Sunless Garden
Bloody Jacks Gold
The Mysterious Tower
Aerie of the Crow God
The Lost City
Horror on the Hill
Rahasia
Journey to the Rock
Castle Caldwell and Beyond
The Isle of Dread: Combo Dungeon Update and original module.
Curse of Xanthanon
Master of the Desert Nomads
Temple of Death
The Shattered Circle
Queen of Lies
City of the Spider Queen
Swords against Deception: From To Stand on Hallowed Ground
The Ghost Machine: From To Stand on Hallowed Ground
Swords Through the Ice Gate: From Nature's Fury
The Crystal Tower: From Nature's Fury
White Plume Mountain: Adding in Return to White Plume Mountain, and From Keraptis With Love
Ghost Tower of Inverness
Slave Pits of the Undercity
The Hidden Shrine of Tamoachan
Anchient Kingdopms of Mesopotamia: Pretty much all the adventures in here.
About 20 odd adventures from pre 3e dungeon
About 20 add adventures from post 3e dungeon
About 20 adventures from issues of White Dwarf before #100
And even more stuff is comming out!
Thats approximately 100 adventures give or take depending on how you count. Most of these I have not played.
What is your module bag of tricks?
Aaron.
I have been looking at my archive of adventures. I have a growing collection of dungeon (complete 3e and some earlier), numerous necromancer games adventures, DCC, Almost all the playable AD&D adventures, and I am now aquireing WFRP and White Dwarf adventures.
It just occured to me: I can manage about 23 gaming sessions a year. I am guessing that if all goes well, I will be around for another 50 years. Thats 1150 sessions. I suspect that I could very well be approaching 1000+ sessions woth of adventures.
This does not include the stuff I am making up.
The only thing that I can think to do is pour through all my adventures, find the ones that really speak to me, and learn to run those select few well.
Right now my bag of tricks would be:
Temple of Elemental Evil: I would use the original hommlet, the "return to" Moathouse, with the "REturn to" lareth added in, The original Nulb, and the Original temple.
Tomb of Abysthor
Demons and Devils
The Crucible of Freya (with The Wizard's Amulet)
Rappan Athuk Reloaded:[/b] When it comes out.
Forge of Fury
Vault of Larin Karr
Lost City of Barakus
Keep on the Borderlands: I would use this with In Search of the Unknown and maybe throw some stuff in from the "Return To" version.
The Desert of Desolation
An Evil Morning: An LG RPGA module.
The Future's Bright: Also an LG RPGA module.
UK 5 Eye of the Serpent
Caverns of Thracia
The Blackgaurds Revenge
The Sunless Garden
Bloody Jacks Gold
The Mysterious Tower
Aerie of the Crow God
The Lost City
Horror on the Hill
Rahasia
Journey to the Rock
Castle Caldwell and Beyond
The Isle of Dread: Combo Dungeon Update and original module.
Curse of Xanthanon
Master of the Desert Nomads
Temple of Death
The Shattered Circle
Queen of Lies
City of the Spider Queen
Swords against Deception: From To Stand on Hallowed Ground
The Ghost Machine: From To Stand on Hallowed Ground
Swords Through the Ice Gate: From Nature's Fury
The Crystal Tower: From Nature's Fury
White Plume Mountain: Adding in Return to White Plume Mountain, and From Keraptis With Love
Ghost Tower of Inverness
Slave Pits of the Undercity
The Hidden Shrine of Tamoachan
Anchient Kingdopms of Mesopotamia: Pretty much all the adventures in here.
About 20 odd adventures from pre 3e dungeon
About 20 add adventures from post 3e dungeon
About 20 adventures from issues of White Dwarf before #100
And even more stuff is comming out!
Thats approximately 100 adventures give or take depending on how you count. Most of these I have not played.
What is your module bag of tricks?
Aaron.